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osu-lazer/osu.Game/Screens/Multi/Match/Components/MatchBeatmapPanel.cs
2019-08-13 17:57:16 +09:00

63 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Direct;
using osu.Game.Rulesets;
namespace osu.Game.Screens.Multi.Match.Components
{
public class MatchBeatmapPanel : MultiplayerComposite
{
[Resolved]
private IAPIProvider api { get; set; }
[Resolved]
private RulesetStore rulesets { get; set; }
private CancellationTokenSource loadCancellation;
private GetBeatmapSetRequest request;
private DirectGridPanel panel;
public MatchBeatmapPanel()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
CurrentItem.BindValueChanged(item => loadNewPanel(item.NewValue?.Beatmap), true);
}
private void loadNewPanel(BeatmapInfo beatmap)
{
loadCancellation?.Cancel();
request?.Cancel();
panel?.FadeOut(200);
panel?.Expire();
panel = null;
if (beatmap?.OnlineBeatmapID == null)
return;
loadCancellation = new CancellationTokenSource();
request = new GetBeatmapSetRequest(beatmap.OnlineBeatmapID.Value, BeatmapSetLookupType.BeatmapId);
request.Success += res => Schedule(() =>
{
panel = new DirectGridPanel(res.ToBeatmapSet(rulesets));
LoadComponentAsync(panel, AddInternal, loadCancellation.Token);
});
api.Queue(request);
}
}
}