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osu-lazer/osu.Game/Screens/Edit/GameplayTest/SaveBeforeGameplayTestDialog.cs
2022-06-17 16:37:17 +09:00

35 lines
967 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Graphics.Sprites;
using osu.Game.Overlays.Dialog;
namespace osu.Game.Screens.Edit.GameplayTest
{
public class SaveBeforeGameplayTestDialog : PopupDialog
{
public SaveBeforeGameplayTestDialog(Action saveAndPreview)
{
HeaderText = "The beatmap will be saved in order to test it.";
Icon = FontAwesome.Regular.Save;
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = "Sounds good, let's go!",
Action = saveAndPreview
},
new PopupDialogCancelButton
{
Text = "Oops, continue editing",
},
};
}
}
}