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Delaying the expiry of the drawable hitobject can potentially be dangerous and gameplay-altering when user inputs are accidentally handled. This is why I found a test necessary. |
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TaikoSkinnableTestScene.cs | ||
TestSceneDrawableBarLine.cs | ||
TestSceneDrawableDrumRoll.cs | ||
TestSceneDrawableHit.cs | ||
TestSceneDrawableSwell.cs | ||
TestSceneDrawableSwellExpireDelay.cs | ||
TestSceneDrawableTaikoMascot.cs | ||
TestSceneHitExplosion.cs | ||
TestSceneInputDrum.cs | ||
TestSceneKiaiHitExplosion.cs | ||
TestSceneTaikoKiaiGlow.cs | ||
TestSceneTaikoPlayfield.cs | ||
TestSceneTaikoScroller.cs |