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osu-lazer/osu.Game.Rulesets.Taiko.Tests/Skinning
Joppe27 988450a2c4 Add test for expire delay
Delaying the expiry of the drawable hitobject can potentially be dangerous and gameplay-altering when user inputs are accidentally handled. This is why I found a test necessary.
2025-01-31 10:24:45 +08:00
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TaikoSkinnableTestScene.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneDrawableBarLine.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneDrawableDrumRoll.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneDrawableHit.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneDrawableSwell.cs Adjust existing test to accommodate swell size 2025-01-31 10:24:45 +08:00
TestSceneDrawableSwellExpireDelay.cs Add test for expire delay 2025-01-31 10:24:45 +08:00
TestSceneDrawableTaikoMascot.cs Fix TestSceneDrawableTaikoMascot 2023-05-19 14:06:56 +09:00
TestSceneHitExplosion.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneInputDrum.cs Define constant input drum width for osu!taiko 2024-01-20 01:46:15 +03:00
TestSceneKiaiHitExplosion.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneTaikoKiaiGlow.cs Revert hacky fade value and fix test 2022-12-01 12:16:58 +01:00
TestSceneTaikoPlayfield.cs Fix taiko playfield test scene 2024-01-25 16:33:34 +03:00
TestSceneTaikoScroller.cs Automated pass 2023-06-24 01:00:03 +09:00