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osu-lazer/osu.Game/Beatmaps/Drawables/BeatmapSetOnlineStatusPill.cs
2019-02-28 13:31:40 +09:00

71 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
public class BeatmapSetOnlineStatusPill : CircularContainer
{
private readonly OsuSpriteText statusText;
private BeatmapSetOnlineStatus status;
public BeatmapSetOnlineStatus Status
{
get => status;
set
{
if (status == value)
return;
status = value;
Alpha = value == BeatmapSetOnlineStatus.None ? 0 : 1;
statusText.Text = value.ToString().ToUpperInvariant();
}
}
public float TextSize
{
get => statusText.Font.Size;
set => statusText.Font = statusText.Font.With(size: value);
}
public MarginPadding TextPadding
{
get => statusText.Padding;
set => statusText.Padding = value;
}
public BeatmapSetOnlineStatusPill()
{
AutoSizeAxes = Axes.Both;
Masking = true;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.5f,
},
statusText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(weight: FontWeight.Bold)
},
};
Status = BeatmapSetOnlineStatus.None;
}
}
}