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osu-lazer/osu.Game.Rulesets.Osu/Edit/Blueprints/SliderPiece.cs
2019-02-21 19:05:52 +09:00

33 lines
937 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
{
/// <summary>
/// A piece of a blueprint which responds to changes in the state of a <see cref="Slider"/>.
/// </summary>
public abstract class SliderPiece : HitObjectPiece
{
protected readonly IBindable<SliderPath> PathBindable = new Bindable<SliderPath>();
private readonly Slider slider;
protected SliderPiece(Slider slider)
: base(slider)
{
this.slider = slider;
}
[BackgroundDependencyLoader]
private void load()
{
PathBindable.BindTo(slider.PathBindable);
}
}
}