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30 lines
981 B
C#
30 lines
981 B
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.ComponentModel.DataAnnotations.Schema;
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using Newtonsoft.Json;
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namespace osu.Game.Rulesets
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{
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public class RulesetInfo : IEquatable<RulesetInfo>
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{
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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[JsonIgnore]
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public int? ID { get; set; }
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public string Name { get; set; }
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public string ShortName { get; set; }
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public string InstantiationInfo { get; set; }
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[JsonIgnore]
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public bool Available { get; set; }
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public virtual Ruleset CreateInstance() => (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo), this);
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public bool Equals(RulesetInfo other) => other != null && ID == other.ID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo;
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}
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}
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