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76 lines
2.9 KiB
C#
76 lines
2.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using JetBrains.Annotations;
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using osu.Game.Rulesets.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Scoring
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{
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/// <summary>
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/// A <see cref="HitEvent"/> generated by the <see cref="ScoreProcessor"/> containing extra statistics around a <see cref="HitResult"/>.
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/// </summary>
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public readonly struct HitEvent
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{
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/// <summary>
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/// The time offset from the end of <see cref="HitObject"/> at which the event occurred.
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/// </summary>
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public readonly double TimeOffset;
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/// <summary>
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/// The true gameplay rate at the time of the event.
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/// </summary>
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public readonly double? GameplayRate;
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/// <summary>
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/// The hit result.
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/// </summary>
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public readonly HitResult Result;
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/// <summary>
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/// The <see cref="HitObject"/> on which the result occurred.
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/// </summary>
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public readonly HitObject HitObject;
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/// <summary>
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/// The <see cref="HitObject"/> occurring prior to <see cref="HitObject"/>.
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/// </summary>
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[CanBeNull]
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public readonly HitObject LastHitObject;
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/// <summary>
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/// A position, if available, at the time of the event.
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/// </summary>
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[CanBeNull]
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public readonly Vector2? Position;
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/// <summary>
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/// Creates a new <see cref="HitEvent"/>.
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/// </summary>
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/// <param name="timeOffset">The time offset from the end of <paramref name="hitObject"/> at which the event occurs.</param>
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/// <param name="result">The <see cref="HitResult"/>.</param>
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/// <param name="gameplayRate">The true gameplay rate at the time of the event.</param>
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/// <param name="hitObject">The <see cref="HitObject"/> that triggered the event.</param>
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/// <param name="lastHitObject">The previous <see cref="HitObject"/>.</param>
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/// <param name="position">A position corresponding to the event.</param>
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public HitEvent(double timeOffset, double? gameplayRate, HitResult result, HitObject hitObject, [CanBeNull] HitObject lastHitObject, [CanBeNull] Vector2? position)
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{
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TimeOffset = timeOffset;
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GameplayRate = gameplayRate;
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Result = result;
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HitObject = hitObject;
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LastHitObject = lastHitObject;
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Position = position;
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}
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/// <summary>
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/// Creates a new <see cref="HitEvent"/> with an optional positional offset.
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/// </summary>
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/// <param name="positionOffset">The positional offset.</param>
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/// <returns>The new <see cref="HitEvent"/>.</returns>
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public HitEvent With(Vector2? positionOffset) => new HitEvent(TimeOffset, GameplayRate, Result, HitObject, LastHitObject, positionOffset);
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}
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}
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