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87 lines
2.7 KiB
C#
87 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ListExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Lists;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osuTK;
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namespace osu.Game.Online.Chat
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{
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/// <summary>
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/// An invisible drawable that brings multiple <see cref="Drawable"/> pieces together to form a consumable clickable link.
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/// </summary>
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public partial class DrawableLinkCompiler : OsuHoverContainer
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{
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/// <summary>
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/// Each word part of a chat link (split for word-wrap support).
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/// </summary>
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public readonly SlimReadOnlyListWrapper<Drawable> Parts;
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[Resolved]
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private OverlayColourProvider? overlayColourProvider { get; set; }
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
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{
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foreach (var part in Parts)
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{
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if (part.ReceivePositionalInputAt(screenSpacePos))
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return true;
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}
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return false;
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}
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protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new LinkHoverSounds(sampleSet, Parts);
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public DrawableLinkCompiler(ITextPart part)
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: this(part.Drawables.OfType<SpriteText>())
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{
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}
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public DrawableLinkCompiler(IEnumerable<Drawable> parts)
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{
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Parts = parts.ToList().AsSlimReadOnly();
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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IdleColour = overlayColourProvider?.Light2 ?? colours.Blue;
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}
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protected override IEnumerable<Drawable> EffectTargets => Parts;
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private partial class LinkHoverSounds : HoverClickSounds
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{
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private readonly SlimReadOnlyListWrapper<Drawable> parts;
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public LinkHoverSounds(HoverSampleSet sampleSet, SlimReadOnlyListWrapper<Drawable> parts)
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: base(sampleSet)
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{
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this.parts = parts;
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
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{
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foreach (var part in parts)
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{
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if (part.ReceivePositionalInputAt(screenSpacePos))
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return true;
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}
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return false;
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}
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}
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}
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}
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