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58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects.Drawables;
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namespace osu.Game.Modes.Osu
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{
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class OsuScoreProcessor : ScoreProcessor
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{
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protected override void UpdateCalculations(JudgementInfo judgement)
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{
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if (judgement != null)
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{
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switch (judgement.Result)
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{
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case HitResult.Hit:
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Combo.Value++;
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break;
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case HitResult.Miss:
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Combo.Value = 0;
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break;
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}
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}
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int score = 0;
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int maxScore = 0;
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foreach (OsuJudgementInfo j in Judgements)
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{
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switch (j.Score)
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{
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case OsuScoreResult.Miss:
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maxScore += 300;
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break;
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case OsuScoreResult.Hit50:
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score += 50;
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maxScore += 300;
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break;
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case OsuScoreResult.Hit100:
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score += 100;
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maxScore += 300;
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break;
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case OsuScoreResult.Hit300:
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score += 300;
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maxScore += 300;
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break;
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}
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}
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TotalScore.Value = score;
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Accuracy.Value = (double)score / maxScore;
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}
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}
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}
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