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osu-lazer/osu.Game/Screens/Multi/Components/ParticipantsList.cs

128 lines
3.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Users;
using osu.Game.Users.Drawables;
using osuTK;
namespace osu.Game.Screens.Multi.Components
{
public class ParticipantsList : MultiplayerComposite
{
public const float TILE_SIZE = 35;
public override Axes RelativeSizeAxes
{
get => base.RelativeSizeAxes;
set
{
base.RelativeSizeAxes = value;
fill.RelativeSizeAxes = value;
}
}
public new Axes AutoSizeAxes
{
get => base.AutoSizeAxes;
set
{
base.AutoSizeAxes = value;
fill.AutoSizeAxes = value;
}
}
public FillDirection Direction
{
get => fill.Direction;
set => fill.Direction = value;
}
private readonly FillFlowContainer<UserTile> fill;
public ParticipantsList()
{
InternalChild = fill = new FillFlowContainer<UserTile> { Spacing = new Vector2(10) };
}
[BackgroundDependencyLoader]
private void load()
{
Participants.CollectionChanged += (_, __) => updateParticipants();
updateParticipants();
}
private ScheduledDelegate scheduledUpdate;
private void updateParticipants()
{
scheduledUpdate?.Cancel();
scheduledUpdate = Schedule(() =>
{
// Remove all extra tiles with a nice, progressive fade
int time = 500;
for (int i = Participants.Count; i < fill.Count; i++)
{
var tile = fill[i];
tile.Delay(500 - time).FadeOut(time, Easing.Out);
time = Math.Max(20, time - 20);
tile.Expire();
}
// Add new tiles for all new players
for (int i = fill.Count; i < Participants.Count; i++)
{
var tile = new UserTile();
fill.Add(tile);
tile.ClearTransforms();
tile.LifetimeEnd = double.MaxValue;
tile.FadeInFromZero(250, Easing.OutQuint);
}
for (int i = 0; i < Participants.Count; i++)
fill[i].User = Participants[i];
});
}
private class UserTile : CompositeDrawable, IHasTooltip
{
public User User
{
get => avatar.User;
set => avatar.User = value;
}
public string TooltipText => User?.Username ?? string.Empty;
private readonly UpdateableAvatar avatar;
public UserTile()
{
Size = new Vector2(TILE_SIZE);
CornerRadius = 5f;
Masking = true;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"27252d"),
},
avatar = new UpdateableAvatar { RelativeSizeAxes = Axes.Both },
};
}
}
}
}