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osu-lazer/osu.Game/Screens/Multi/Components/OverlinedParticipants.cs

57 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics.Containers;
namespace osu.Game.Screens.Multi.Components
{
public class OverlinedParticipants : OverlinedDisplay
{
public new Axes AutoSizeAxes
{
get => base.AutoSizeAxes;
set => base.AutoSizeAxes = value;
}
public OverlinedParticipants(Direction direction)
: base("Participants")
{
OsuScrollContainer scroll;
ParticipantsList list;
Content.Add(scroll = new OsuScrollContainer(direction)
{
Child = list = new ParticipantsList()
});
switch (direction)
{
case Direction.Horizontal:
scroll.RelativeSizeAxes = Axes.X;
scroll.Height = ParticipantsList.TILE_SIZE + OsuScrollContainer.SCROLL_BAR_HEIGHT + OsuScrollContainer.SCROLL_BAR_PADDING * 2;
list.AutoSizeAxes = Axes.Both;
break;
case Direction.Vertical:
scroll.RelativeSizeAxes = Axes.Both;
list.RelativeSizeAxes = Axes.X;
list.AutoSizeAxes = Axes.Y;
break;
}
}
[BackgroundDependencyLoader]
private void load()
{
ParticipantCount.BindValueChanged(_ => setParticipantCount());
MaxParticipants.BindValueChanged(_ => setParticipantCount());
setParticipantCount();
}
private void setParticipantCount() => Details = MaxParticipants.Value != null ? $"{ParticipantCount.Value}/{MaxParticipants.Value}" : ParticipantCount.Value.ToString();
}
}