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osu-lazer/osu.Game/Skinning/LegacySkinTransformer.cs
2020-06-21 23:06:55 +02:00

36 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
namespace osu.Game.Skinning
{
/// <summary>
/// Transformer used to handle support of legacy features for individual rulesets.
/// </summary>
public abstract class LegacySkinTransformer : ISkin
{
/// <summary>
/// Source of the <see cref="ISkin"/> which is being transformed.
/// </summary>
protected ISkinSource Source { get; }
protected LegacySkinTransformer(ISkinSource source)
{
Source = source;
}
public abstract Drawable GetDrawableComponent(ISkinComponent component);
public Texture GetTexture(string componentName) => Source.GetTexture(componentName);
public virtual SampleChannel GetSample(ISampleInfo sampleInfo) => Source.GetSample(sampleInfo);
public abstract IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup);
}
}