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h1or4dme8
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osu-lazer
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osu-lazer
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osu.Game.Rulesets.Taiko
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Difficulty
History
Dan Balasescu
9766d51559
Store attribute to the database
2024-11-01 16:02:02 +09:00
..
Evaluators
Remove unnecessary null-forgiving
2022-10-28 13:07:44 +09:00
Preprocessing
Minor refactoring to reduce amount of looping
2022-10-09 07:09:05 +08:00
Skills
Add mono streak index calculation to strain values
2024-10-31 15:25:25 +10:00
TaikoDifficultyAttributes.cs
Store attribute to the database
2024-11-01 16:02:02 +09:00
TaikoDifficultyCalculator.cs
Change naming of onlyMono to SingleColourStamina
2024-10-31 12:12:14 +10:00
TaikoLegacyScoreSimulator.cs
Fix taiko legacy score simulator not including swell tick score gain into bonus portion
2024-03-25 19:09:38 +01:00
TaikoPerformanceAttributes.cs
Fix naming convention
2024-05-29 09:40:59 -04:00
TaikoPerformanceCalculator.cs
change convert specific omissions
2024-10-31 12:08:12 +10:00