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46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Rulesets;
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using osu.Game.Scoring;
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namespace osu.Game.Screens.Ranking
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{
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public class SoloResultsScreen : ResultsScreen
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{
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private GetScoresRequest getScoreRequest;
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[Resolved]
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private RulesetStore rulesets { get; set; }
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public SoloResultsScreen(ScoreInfo score, bool allowRetry)
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: base(score, allowRetry)
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{
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}
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protected override APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback)
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{
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if (Score.BeatmapInfo.OnlineID == null || Score.BeatmapInfo.Status <= BeatmapSetOnlineStatus.Pending)
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return null;
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getScoreRequest = new GetScoresRequest(Score.BeatmapInfo, Score.Ruleset);
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getScoreRequest.Success += r => scoresCallback?.Invoke(r.Scores.Where(s => s.OnlineID != Score.OnlineScoreID).Select(s => s.CreateScoreInfo(rulesets, Beatmap.Value.BeatmapInfo)));
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return getScoreRequest;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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getScoreRequest?.Cancel();
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}
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}
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}
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