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101 lines
3.3 KiB
C#
101 lines
3.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Screens.OnlinePlay.Lounge;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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using osu.Game.Screens.OnlinePlay.Match;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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public class MultiplayerLoungeSubScreen : LoungeSubScreen
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{
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[Resolved]
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private IAPIProvider api { get; set; }
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[Resolved]
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private MultiplayerClient client { get; set; }
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public override void OnResuming(IScreen last)
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{
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base.OnResuming(last);
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// Upon having left a room, we don't know whether we were the only participant, and whether the room is now closed as a result of leaving it.
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// To work around this, temporarily remove the room and trigger an immediate listing poll.
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if (last is MultiplayerMatchSubScreen match)
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{
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RoomManager.RemoveRoom(match.Room);
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ListingPollingComponent.PollImmediately();
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}
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}
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protected override FilterCriteria CreateFilterCriteria()
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{
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var criteria = base.CreateFilterCriteria();
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criteria.Category = @"realtime";
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return criteria;
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}
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protected override OsuButton CreateNewRoomButton() => new CreateMultiplayerMatchButton();
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protected override Room CreateNewRoom() => new Room
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{
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Name = { Value = $"{api.LocalUser}'s awesome room" },
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Type = { Value = MatchType.HeadToHead },
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};
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protected override RoomSubScreen CreateRoomSubScreen(Room room) => new MultiplayerMatchSubScreen(room);
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protected override ListingPollingComponent CreatePollingComponent() => new MultiplayerListingPollingComponent();
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protected override void OpenNewRoom(Room room)
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{
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if (client?.IsConnected.Value != true)
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{
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Logger.Log("Not currently connected to the multiplayer server.", LoggingTarget.Runtime, LogLevel.Important);
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return;
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}
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base.OpenNewRoom(room);
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}
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private class MultiplayerListingPollingComponent : ListingPollingComponent
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{
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[Resolved]
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private MultiplayerClient client { get; set; }
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private readonly IBindable<bool> isConnected = new Bindable<bool>();
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[BackgroundDependencyLoader]
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private void load()
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{
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isConnected.BindTo(client.IsConnected);
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isConnected.BindValueChanged(c => Scheduler.AddOnce(poll), true);
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}
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private void poll()
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{
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if (isConnected.Value && IsLoaded)
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PollImmediately();
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}
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protected override Task Poll()
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{
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if (!isConnected.Value)
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return Task.CompletedTask;
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return base.Poll();
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}
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}
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}
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}
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