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40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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namespace osu.Game.Beatmaps.ControlPoints
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{
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public class DifficultyControlPoint : ControlPoint
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{
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public static readonly DifficultyControlPoint DEFAULT = new DifficultyControlPoint
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{
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SpeedMultiplierBindable = { Disabled = true },
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};
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/// <summary>
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/// The speed multiplier at this control point.
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/// </summary>
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public readonly BindableDouble SpeedMultiplierBindable = new BindableDouble(1)
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{
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Precision = 0.1,
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Default = 1,
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MinValue = 0.1,
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MaxValue = 10
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};
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/// <summary>
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/// The speed multiplier at this control point.
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/// </summary>
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public double SpeedMultiplier
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{
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get => SpeedMultiplierBindable.Value;
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set => SpeedMultiplierBindable.Value = value;
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}
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public override bool IsRedundant(ControlPoint existing)
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=> existing is DifficultyControlPoint existingDifficulty
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&& SpeedMultiplier == existingDifficulty.SpeedMultiplier;
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}
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}
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