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osu-lazer/osu.Game/Online/Chat/ChatManager.cs
2018-04-09 21:06:05 +02:00

266 lines
10 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
namespace osu.Game.Online.Chat
{
/// <summary>
/// Manages everything chat related
/// </summary>
public class ChatManager : IOnlineComponent
{
/// <summary>
/// The channels the player joins on startup
/// </summary>
private readonly string[] defaultChannels =
{
@"#lazer", @"#osu", @"#lobby"
};
/// <summary>
/// The currently opened chat
/// </summary>
public Bindable<ChatBase> CurrentChat { get; } = new Bindable<ChatBase>();
/// <summary>
/// The Channels the player has joined
/// </summary>
public ObservableCollection<ChannelChat> JoinedChannels { get; } = new ObservableCollection<ChannelChat>();
/// <summary>
/// The channels available for the player to join
/// </summary>
public ObservableCollection<ChannelChat> AvailableChannels { get; } = new ObservableCollection<ChannelChat>();
/// <summary>
/// The user chats opened.
/// </summary>
public ObservableCollection<UserChat> OpenedUserChats { get; } = new ObservableCollection<UserChat>();
private APIAccess api;
private readonly Scheduler scheduler;
private ScheduledDelegate fetchMessagesScheduleder;
private GetChannelMessagesRequest fetchChannelMsgReq;
private GetUserMessagesRequest fetchUserMsgReq;
private long? lastChannelMsgId;
private long? lastUserMsgId;
public ChatManager(Scheduler scheduler)
{
this.scheduler = scheduler ?? throw new ArgumentNullException(nameof(scheduler));
CurrentChat.ValueChanged += currentChatChanged;
}
private void currentChatChanged(ChatBase chatBase)
{
if (chatBase is ChannelChat channel && !JoinedChannels.Contains(channel))
JoinedChannels.Add(channel);
}
/// <summary>
/// Posts a message to the currently opened chat.
/// </summary>
/// <param name="text">The message text that is going to be posted</param>
/// <param name="isAction">Is true if the message is an action, e.g.: user is currently eating </param>
public void PostMessage(string text, bool isAction = false)
{
if (CurrentChat.Value == null)
return;
if (!api.IsLoggedIn)
{
CurrentChat.Value.AddNewMessages(new ErrorMessage("Please sign in to participate in chat!"));
return;
}
var message = new LocalEchoMessage
{
Sender = api.LocalUser.Value,
Timestamp = DateTimeOffset.Now,
TargetType = CurrentChat.Value.Target,
TargetId = CurrentChat.Value.ChatID,
IsAction = isAction,
Content = text
};
CurrentChat.Value.AddLocalEcho(message);
var req = new PostMessageRequest(message);
req.Failure += e => CurrentChat.Value?.ReplaceMessage(message, null);
req.Success += m => CurrentChat.Value?.ReplaceMessage(message, m);
api.Queue(req);
}
public void PostCommand(string text)
{
if (CurrentChat.Value == null)
return;
var parameters = text.Split(new[] { ' ' }, 2);
string command = parameters[0];
string content = parameters.Length == 2 ? parameters[1] : string.Empty;
switch (command)
{
case "me":
if (string.IsNullOrWhiteSpace(content))
{
CurrentChat.Value.AddNewMessages(new ErrorMessage("Usage: /me [action]"));
break;
}
PostMessage(content, true);
break;
case "help":
CurrentChat.Value.AddNewMessages(new InfoMessage("Supported commands: /help, /me [action]"));
break;
default:
CurrentChat.Value.AddNewMessages(new ErrorMessage($@"""/{command}"" is not supported! For a list of supported commands see /help"));
break;
}
}
private void fetchNewMessages()
{
if (fetchChannelMsgReq == null)
fetchNewChannelMessages();
if (fetchUserMsgReq == null)
fetchNewUserMessages();
}
private void fetchNewUserMessages()
{
fetchUserMsgReq = new GetUserMessagesRequest(lastUserMsgId);
fetchUserMsgReq.Success += messages =>
{
handleUserMessages(messages);
lastUserMsgId = messages.LastOrDefault()?.Id ?? lastUserMsgId;
fetchUserMsgReq = null;
};
fetchUserMsgReq.Failure += exception => Logger.Error(exception, "Fetching user messages failed.");
api.Queue(fetchUserMsgReq);
}
private void handleUserMessages(IEnumerable<Message> messages)
{
var outgoingMessages = messages.Where(m => m.Sender.Id == api.LocalUser.Value.Id);
var outgoingMessagesGroups = outgoingMessages.GroupBy(m => m.TargetId);
var incomingMessagesGroups = messages.Except(outgoingMessages).GroupBy(m => m.UserId);
foreach (var messageGroup in incomingMessagesGroups)
{
var targetUser = messageGroup.First().Sender;
var chat = OpenedUserChats.FirstOrDefault(c => c.User.Id == targetUser.Id);
if (chat == null)
{
chat = new UserChat(targetUser);
OpenedUserChats.Add(chat);
}
chat.AddNewMessages(messageGroup.ToArray());
var outgoingTargetMessages = outgoingMessagesGroups.FirstOrDefault(g => g.Key == targetUser.Id);
chat.AddNewMessages(outgoingTargetMessages.ToArray());
}
var withoutReplyGroups = outgoingMessagesGroups.Where(g => OpenedUserChats.All(m => m.ChatID != g.Key));
foreach (var withoutReplyGroup in withoutReplyGroups)
{
var getUserRequest = new GetUserRequest(withoutReplyGroup.First().TargetId);
getUserRequest.Success += user =>
{
var chat = new UserChat(user);
chat.AddNewMessages(withoutReplyGroup.ToArray());
OpenedUserChats.Add(chat);
};
api.Queue(getUserRequest);
}
}
private void fetchNewChannelMessages()
{
fetchChannelMsgReq = new GetChannelMessagesRequest(JoinedChannels, lastChannelMsgId);
fetchChannelMsgReq.Success += messages =>
{
if (messages == null)
return;
handleChannelMessages(messages);
lastChannelMsgId = messages.LastOrDefault()?.Id ?? lastChannelMsgId;
fetchChannelMsgReq = null;
};
fetchChannelMsgReq.Failure += exception => Logger.Error(exception, "Fetching channel messages failed.");
api.Queue(fetchChannelMsgReq);
}
private void handleChannelMessages(IEnumerable<Message> messages)
{
var channels = JoinedChannels.ToList();
foreach (var group in messages.GroupBy(m => m.TargetId))
channels.Find(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
}
private void initializeDefaultChannels()
{
var req = new ListChannelsRequest();
req.Success += channels =>
{
channels.Where(channel => AvailableChannels.All(c => c.ChatID != channel.ChatID))
.ForEach(channel => AvailableChannels.Add(channel));
channels.Where(channel => defaultChannels.Contains(channel.Name))
.Where(channel => JoinedChannels.All(c => c.ChatID != channel.ChatID))
.ForEach(channel =>
{
JoinedChannels.Add(channel);
var fetchInitialMsgReq = new GetChannelMessagesRequest(new[] {channel}, null);
fetchInitialMsgReq.Success += handleChannelMessages;
api.Queue(fetchInitialMsgReq);
});
fetchNewMessages();
};
req.Failure += error => Logger.Error(error, "Fetching channels failed");
api.Queue(req);
}
public void APIStateChanged(APIAccess api, APIState state)
{
this.api = api ?? throw new ArgumentNullException(nameof(api));
switch (state)
{
case APIState.Online:
if (JoinedChannels.Count == 0)
initializeDefaultChannels();
fetchMessagesScheduleder = scheduler.AddDelayed(fetchNewMessages, 1000, true);
break;
default:
fetchChannelMsgReq?.Cancel();
fetchChannelMsgReq = null;
fetchMessagesScheduleder?.Cancel();
break;
}
}
}
}