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https://github.com/ppy/osu.git
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497 lines
20 KiB
C#
497 lines
20 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using System.Globalization;
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using System.Linq;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Framework.Threading;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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namespace osu.Game.Screens.Select
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{
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public class BeatmapDetails : Container
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{
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private readonly MetadataSegment description;
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private readonly MetadataSegment source;
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private readonly MetadataSegment tags;
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private readonly DifficultyRow circleSize;
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private readonly DifficultyRow drainRate;
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private readonly DifficultyRow overallDifficulty;
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private readonly DifficultyRow approachRate;
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private readonly DifficultyRow stars;
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private readonly Container ratingsContainer;
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private readonly Bar ratingsBar;
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private readonly OsuSpriteText negativeRatings;
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private readonly OsuSpriteText positiveRatings;
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private readonly BarGraph ratingsGraph;
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private readonly FillFlowContainer retryFailContainer;
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private readonly BarGraph retryGraph;
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private readonly BarGraph failGraph;
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private ScheduledDelegate pendingBeatmapSwitch;
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private BeatmapInfo beatmap;
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public BeatmapInfo Beatmap
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{
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get { return beatmap; }
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set
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{
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if (beatmap == value) return;
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beatmap = value;
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pendingBeatmapSwitch?.Cancel();
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pendingBeatmapSwitch = Schedule(updateStats);
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}
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}
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private void updateStats()
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{
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if (beatmap == null) return;
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description.Text = beatmap.Version;
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source.Text = beatmap.Metadata.Source;
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tags.Text = beatmap.Metadata.Tags;
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circleSize.Value = beatmap.Difficulty.CircleSize;
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drainRate.Value = beatmap.Difficulty.DrainRate;
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overallDifficulty.Value = beatmap.Difficulty.OverallDifficulty;
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approachRate.Value = beatmap.Difficulty.ApproachRate;
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stars.Value = (float)beatmap.StarDifficulty;
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var requestedBeatmap = beatmap;
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if (requestedBeatmap.Metrics == null)
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{
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var lookup = new GetBeatmapDetailsRequest(requestedBeatmap);
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lookup.Success += res =>
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{
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if (beatmap != requestedBeatmap)
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//the beatmap has been changed since we started the lookup.
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return;
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requestedBeatmap.Metrics = res;
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Schedule(() => updateMetrics(res));
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};
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lookup.Failure += e => updateMetrics(null);
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api.Queue(lookup);
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loading.Show();
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}
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updateMetrics(requestedBeatmap.Metrics, false);
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}
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/// <summary>
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/// Update displayed metrics.
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/// </summary>
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/// <param name="metrics">New metrics to overwrite the existing display. Can be null.</param>
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/// <param name="failOnMissing">Whether to hide the display on null or empty metrics. If false, we will dim as if waiting for further updates.</param>
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private void updateMetrics(BeatmapMetrics metrics, bool failOnMissing = true)
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{
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var hasRatings = metrics?.Ratings.Any() ?? false;
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var hasRetriesFails = (metrics?.Retries.Any() ?? false) && metrics.Fails.Any();
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if (failOnMissing)
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loading.Hide();
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if (hasRatings)
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{
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var ratings = metrics.Ratings.ToList();
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ratingsContainer.Show();
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negativeRatings.Text = ratings.GetRange(0, ratings.Count / 2).Sum().ToString();
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positiveRatings.Text = ratings.GetRange(ratings.Count / 2, ratings.Count / 2).Sum().ToString();
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ratingsBar.Length = (float)ratings.GetRange(0, ratings.Count / 2).Sum() / ratings.Sum();
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ratingsGraph.Values = ratings.Select(rating => (float)rating);
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ratingsContainer.FadeColour(Color4.White, 500, Easing.Out);
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}
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else if (failOnMissing)
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ratingsGraph.Values = new float[10];
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else
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ratingsContainer.FadeColour(Color4.Gray, 500, Easing.Out);
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if (hasRetriesFails)
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{
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var retries = metrics.Retries;
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var fails = metrics.Fails;
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retryFailContainer.Show();
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float maxValue = fails.Zip(retries, (fail, retry) => fail + retry).Max();
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failGraph.MaxValue = maxValue;
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retryGraph.MaxValue = maxValue;
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failGraph.Values = fails.Select(fail => (float)fail);
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retryGraph.Values = retries.Zip(fails, (retry, fail) => retry + MathHelper.Clamp(fail, 0, maxValue));
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retryFailContainer.FadeColour(Color4.White, 500, Easing.Out);
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}
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else if (failOnMissing)
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{
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failGraph.Values = new float[100];
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retryGraph.Values = new float[100];
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}
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else
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retryFailContainer.FadeColour(Color4.Gray, 500, Easing.Out);
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}
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public BeatmapDetails()
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{
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.5f,
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},
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new FillFlowContainer<MetadataSegment>
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Width = 0.4f,
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Direction = FillDirection.Vertical,
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LayoutDuration = 200,
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LayoutEasing = Easing.OutQuint,
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Children = new[]
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{
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description = new MetadataSegment("Description"),
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source = new MetadataSegment("Source"),
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tags = new MetadataSegment("Tags")
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},
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},
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Width = 0.6f,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 15),
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Padding = new MarginPadding(10) { Top = 0 },
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.5f,
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},
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 5),
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Padding = new MarginPadding(10),
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Children = new[]
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{
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circleSize = new DifficultyRow("Circle Size", 7),
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drainRate = new DifficultyRow("HP Drain"),
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overallDifficulty = new DifficultyRow("Accuracy"),
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approachRate = new DifficultyRow("Approach Rate"),
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stars = new DifficultyRow("Star Difficulty"),
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},
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},
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},
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},
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ratingsContainer = new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Alpha = 0,
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AlwaysPresent = true,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.5f,
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},
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Padding = new MarginPadding
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{
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Top = 25,
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Left = 15,
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Right = 15,
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},
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = "User Rating",
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Font = @"Exo2.0-Medium",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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},
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ratingsBar = new Bar
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{
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RelativeSizeAxes = Axes.X,
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Height = 5,
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new[]
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{
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negativeRatings = new OsuSpriteText
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{
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Font = @"Exo2.0-Regular",
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Text = "0",
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},
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positiveRatings = new OsuSpriteText
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{
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Font = @"Exo2.0-Regular",
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Text = "0",
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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},
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},
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},
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new OsuSpriteText
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{
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Text = "Rating Spread",
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TextSize = 14,
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Font = @"Exo2.0-Regular",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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},
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ratingsGraph = new BarGraph
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{
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RelativeSizeAxes = Axes.X,
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Height = 50,
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},
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},
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},
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},
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},
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retryFailContainer = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Alpha = 0,
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = "Points of Failure",
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Font = @"Exo2.0-Regular",
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},
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new Container<BarGraph>
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{
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RelativeSizeAxes = Axes.X,
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Size = new Vector2(1 / 0.6f, 50),
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Children = new[]
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{
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retryGraph = new BarGraph
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{
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RelativeSizeAxes = Axes.Both,
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},
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failGraph = new BarGraph
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{
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RelativeSizeAxes = Axes.Both,
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},
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},
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},
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}
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},
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},
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},
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loading = new LoadingAnimation()
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};
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}
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private APIAccess api;
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private readonly LoadingAnimation loading;
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[BackgroundDependencyLoader]
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private void load(OsuColour colour, APIAccess api)
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{
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this.api = api;
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description.AccentColour = colour.GrayB;
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source.AccentColour = colour.GrayB;
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tags.AccentColour = colour.YellowLight;
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stars.AccentColour = colour.Yellow;
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ratingsBar.BackgroundColour = colour.Green;
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ratingsBar.AccentColour = colour.YellowDark;
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ratingsGraph.Colour = colour.BlueDark;
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failGraph.Colour = colour.YellowDarker;
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retryGraph.Colour = colour.Yellow;
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}
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private class DifficultyRow : Container, IHasAccentColour
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{
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private readonly OsuSpriteText name;
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private readonly Bar bar;
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private readonly OsuSpriteText valueText;
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private readonly float maxValue;
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private float difficultyValue;
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public float Value
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{
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get
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{
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return difficultyValue;
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}
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set
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{
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difficultyValue = value;
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bar.Length = value / maxValue;
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valueText.Text = value.ToString("N1", CultureInfo.CurrentCulture);
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}
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}
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public Color4 AccentColour
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{
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get
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{
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return bar.AccentColour;
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}
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set
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{
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bar.AccentColour = value;
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}
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}
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public DifficultyRow(string difficultyName, float maxValue = 10)
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{
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this.maxValue = maxValue;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Children = new Drawable[]
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{
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name = new OsuSpriteText
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{
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Font = @"Exo2.0-Regular",
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Text = difficultyName,
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},
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bar = new Bar
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{
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(1, 0.35f),
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Padding = new MarginPadding { Left = 100, Right = 25 },
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},
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valueText = new OsuSpriteText
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Font = @"Exo2.0-Regular",
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},
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colour)
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{
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name.Colour = colour.GrayB;
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bar.BackgroundColour = colour.Gray7;
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valueText.Colour = colour.GrayB;
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}
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}
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private class MetadataSegment : Container, IHasAccentColour
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{
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private readonly OsuSpriteText header;
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private readonly FillFlowContainer<OsuSpriteText> content;
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public string Text
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{
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set
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{
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if (string.IsNullOrEmpty(value))
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Hide();
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else
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{
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Show();
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if (header.Text == "Tags")
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content.ChildrenEnumerable = value.Split(' ').Select(text => new OsuSpriteText
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{
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Text = text,
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Font = "Exo2.0-Regular",
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});
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else
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content.Children = new[]
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{
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new OsuSpriteText
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{
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Text = value,
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Font = "Exo2.0-Regular",
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}
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};
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}
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}
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}
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public Color4 AccentColour
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{
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get
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{
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return content.Colour;
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}
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set
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{
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content.Colour = value;
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}
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}
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public MetadataSegment(string headerText)
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Margin = new MarginPadding { Top = 10 };
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Children = new Drawable[]
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{
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header = new OsuSpriteText
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{
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Font = @"Exo2.0-Bold",
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Text = headerText,
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},
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content = new FillFlowContainer<OsuSpriteText>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Full,
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Spacing = new Vector2(5, 0),
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Margin = new MarginPadding { Top = header.TextSize }
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}
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};
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}
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}
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}
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}
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