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osu-lazer/osu.Game.Tournament/Screens/Setup/TournamentSwitcher.cs

53 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Tournament.IO;
namespace osu.Game.Tournament.Screens.Setup
{
internal class TournamentSwitcher : ActionableInfo
{
private OsuDropdown<string> dropdown;
private OsuButton folderButton;
[Resolved]
private TournamentGameBase game { get; set; }
[BackgroundDependencyLoader]
private void load(TournamentStorage storage)
{
string startupTournament = storage.CurrentTournament.Value;
dropdown.Current = storage.CurrentTournament;
dropdown.Items = storage.ListTournaments();
dropdown.Current.BindValueChanged(v => Button.Enabled.Value = v.NewValue != startupTournament, true);
Action = () => game.GracefullyExit();
folderButton.Action = () => storage.PresentExternally();
ButtonText = "Close osu!";
}
protected override Drawable CreateComponent()
{
var drawable = base.CreateComponent();
FlowContainer.Insert(-1, folderButton = new TriangleButton
{
Text = "Open folder",
Width = 100
});
FlowContainer.Insert(-2, dropdown = new OsuDropdown<string>
{
Width = 510
});
return drawable;
}
}
}