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30 lines
1.0 KiB
C#
30 lines
1.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transforms;
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using osu.Game.Storyboards.Drawables;
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namespace osu.Game.Storyboards.Commands
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{
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public class StoryboardFlipVCommand : StoryboardCommand<bool>
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{
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public StoryboardFlipVCommand(Easing easing, double startTime, double endTime, bool startValue, bool endValue)
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: base(easing, startTime, endTime, startValue, endValue)
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{
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}
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public override string PropertyName => nameof(IFlippable.FlipV);
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public override void ApplyInitialValue<TDrawable>(TDrawable d)
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{
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if (StartTime == EndTime)
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d.FlipV = StartValue;
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}
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public override TransformSequence<TDrawable> ApplyTransforms<TDrawable>(TDrawable d)
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=> d.TransformTo(nameof(IFlippable.FlipV), StartValue).Delay(Duration)
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.TransformTo(nameof(IFlippable.FlipV), EndValue);
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}
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}
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