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43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Online.Rooms;
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namespace osu.Game.Screens.OnlinePlay.Components
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{
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public partial class PlaylistItemBackground : Background
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{
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public readonly IBeatmapInfo? Beatmap;
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public PlaylistItemBackground(PlaylistItem? playlistItem)
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{
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Beatmap = playlistItem?.Beatmap;
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}
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[BackgroundDependencyLoader]
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private void load(BeatmapManager beatmaps, LargeTextureStore textures)
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{
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Texture? texture = null;
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// prefer online cover where available.
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if (Beatmap?.BeatmapSet is IBeatmapSetOnlineInfo online)
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texture = textures.Get(online.Covers.Cover);
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Sprite.Texture = texture ?? beatmaps.DefaultBeatmap.GetBackground();
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}
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public override bool Equals(Background? other)
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{
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if (ReferenceEquals(null, other)) return false;
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if (ReferenceEquals(this, other)) return true;
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return other.GetType() == GetType()
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&& ((PlaylistItemBackground)other).Beatmap == Beatmap;
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}
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}
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}
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