mirror of
https://github.com/ppy/osu.git
synced 2024-11-17 05:52:54 +08:00
343 lines
14 KiB
C#
343 lines
14 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics.CodeAnalysis;
|
|
using System.Globalization;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
using Newtonsoft.Json;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Extensions.TypeExtensions;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Localisation;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Extensions;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Utils;
|
|
|
|
namespace osu.Game.Rulesets.Mods
|
|
{
|
|
/// <summary>
|
|
/// The base class for gameplay modifiers.
|
|
/// </summary>
|
|
[DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicParameterlessConstructor)]
|
|
public abstract class Mod : IMod, IEquatable<Mod>, IDeepCloneable<Mod>
|
|
{
|
|
[JsonIgnore]
|
|
public abstract string Name { get; }
|
|
|
|
public abstract string Acronym { get; }
|
|
|
|
[JsonIgnore]
|
|
public virtual string ExtendedIconInformation => string.Empty;
|
|
|
|
[JsonIgnore]
|
|
public virtual IconUsage? Icon => null;
|
|
|
|
[JsonIgnore]
|
|
public virtual ModType Type => ModType.Fun;
|
|
|
|
[JsonIgnore]
|
|
public abstract LocalisableString Description { get; }
|
|
|
|
/// <summary>
|
|
/// The tooltip to display for this mod when used in a <see cref="ModIcon"/>.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Differs from <see cref="Name"/>, as the value of attributes (AR, CS, etc) changeable via the mod
|
|
/// are displayed in the tooltip.
|
|
/// </remarks>
|
|
[JsonIgnore]
|
|
public string IconTooltip
|
|
{
|
|
get
|
|
{
|
|
string description = SettingDescription;
|
|
|
|
return string.IsNullOrEmpty(description) ? Name : $"{Name} ({description})";
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The description of editable settings of a mod to use in the <see cref="IconTooltip"/>.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Parentheses are added to the tooltip, surrounding the value of this property. If this property is <c>string.Empty</c>,
|
|
/// the tooltip will not have parentheses.
|
|
/// </remarks>
|
|
public virtual string SettingDescription
|
|
{
|
|
get
|
|
{
|
|
var tooltipTexts = new List<string>();
|
|
|
|
foreach ((SettingSourceAttribute attr, PropertyInfo property) in this.GetOrderedSettingsSourceProperties())
|
|
{
|
|
var bindable = (IBindable)property.GetValue(this)!;
|
|
|
|
string valueText;
|
|
|
|
switch (bindable)
|
|
{
|
|
case Bindable<bool> b:
|
|
valueText = b.Value ? "on" : "off";
|
|
break;
|
|
|
|
default:
|
|
valueText = bindable.ToString() ?? string.Empty;
|
|
break;
|
|
}
|
|
|
|
if (!bindable.IsDefault)
|
|
tooltipTexts.Add($"{attr.Label}: {valueText}");
|
|
}
|
|
|
|
return string.Join(", ", tooltipTexts.Where(s => !string.IsNullOrEmpty(s)));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The score multiplier of this mod.
|
|
/// </summary>
|
|
[JsonIgnore]
|
|
public abstract double ScoreMultiplier { get; }
|
|
|
|
/// <summary>
|
|
/// Returns true if this mod is implemented (and playable).
|
|
/// </summary>
|
|
[JsonIgnore]
|
|
public virtual bool HasImplementation => this is IApplicableMod;
|
|
|
|
/// <summary>
|
|
/// Whether this mod can be played by a real human user.
|
|
/// Non-user-playable mods are not viable for single-player score submission.
|
|
/// </summary>
|
|
/// <example>
|
|
/// <list type="bullet">
|
|
/// <item><see cref="ModDoubleTime"/> is user-playable.</item>
|
|
/// <item><see cref="ModAutoplay"/> is not user-playable.</item>
|
|
/// </list>
|
|
/// </example>
|
|
[JsonIgnore]
|
|
public virtual bool UserPlayable => true;
|
|
|
|
/// <summary>
|
|
/// Whether this mod can be specified as a "required" mod in a multiplayer context.
|
|
/// </summary>
|
|
/// <example>
|
|
/// <list type="bullet">
|
|
/// <item><see cref="ModHardRock"/> is valid for multiplayer.</item>
|
|
/// <item>
|
|
/// <see cref="ModDoubleTime"/> is valid for multiplayer as long as it is a <b>required</b> mod,
|
|
/// as that ensures the same duration of gameplay for all users in the room.
|
|
/// </item>
|
|
/// <item>
|
|
/// <see cref="ModAdaptiveSpeed"/> is not valid for multiplayer, as it leads to varying
|
|
/// gameplay duration depending on how the users in the room play.
|
|
/// </item>
|
|
/// <item><see cref="ModAutoplay"/> is not valid for multiplayer.</item>
|
|
/// </list>
|
|
/// </example>
|
|
[JsonIgnore]
|
|
public virtual bool ValidForMultiplayer => true;
|
|
|
|
/// <summary>
|
|
/// Whether this mod can be specified as a "free" or "allowed" mod in a multiplayer context.
|
|
/// </summary>
|
|
/// <example>
|
|
/// <list type="bullet">
|
|
/// <item><see cref="ModHardRock"/> is valid for multiplayer as a free mod.</item>
|
|
/// <item>
|
|
/// <see cref="ModDoubleTime"/> is <b>not</b> valid for multiplayer as a free mod,
|
|
/// as it could to varying gameplay duration between users in the room depending on whether they picked it.
|
|
/// </item>
|
|
/// <item><see cref="ModAutoplay"/> is not valid for multiplayer as a free mod.</item>
|
|
/// </list>
|
|
/// </example>
|
|
[JsonIgnore]
|
|
public virtual bool ValidForMultiplayerAsFreeMod => true;
|
|
|
|
/// <inheritdoc/>
|
|
[JsonIgnore]
|
|
public virtual bool AlwaysValidForSubmission => false;
|
|
|
|
/// <summary>
|
|
/// Whether this mod requires configuration to apply changes to the game.
|
|
/// </summary>
|
|
[JsonIgnore]
|
|
public virtual bool RequiresConfiguration => false;
|
|
|
|
/// <summary>
|
|
/// Whether scores with this mod active can give performance points.
|
|
/// </summary>
|
|
[JsonIgnore]
|
|
public virtual bool Ranked => false;
|
|
|
|
/// <summary>
|
|
/// The mods this mod cannot be enabled with.
|
|
/// </summary>
|
|
[JsonIgnore]
|
|
public virtual Type[] IncompatibleMods => Array.Empty<Type>();
|
|
|
|
private IReadOnlyDictionary<string, IBindable>? settingsBacking;
|
|
|
|
/// <summary>
|
|
/// All <see cref="IBindable"/> settings within this mod.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// The settings are returned in ascending key order as per <see cref="SettingsMap"/>.
|
|
/// The ordering is intentionally enforced manually, as ordering of <see cref="Dictionary{TKey,TValue}.Values"/> is unspecified.
|
|
/// </remarks>
|
|
internal IEnumerable<IBindable> SettingsBindables => SettingsMap.OrderBy(pair => pair.Key).Select(pair => pair.Value);
|
|
|
|
/// <summary>
|
|
/// Provides mapping of names to <see cref="IBindable"/>s of all settings within this mod.
|
|
/// </summary>
|
|
internal IReadOnlyDictionary<string, IBindable> SettingsMap =>
|
|
settingsBacking ??= this.GetSettingsSourceProperties()
|
|
.Select(p => p.Item2)
|
|
.ToDictionary(property => property.Name.ToSnakeCase(), property => (IBindable)property.GetValue(this)!);
|
|
|
|
/// <summary>
|
|
/// Whether all settings in this mod are set to their default state.
|
|
/// </summary>
|
|
public virtual bool UsesDefaultConfiguration => SettingsBindables.All(s => s.IsDefault);
|
|
|
|
/// <summary>
|
|
/// Creates a copy of this <see cref="Mod"/> initialised to a default state.
|
|
/// </summary>
|
|
public virtual Mod DeepClone()
|
|
{
|
|
var result = (Mod)Activator.CreateInstance(GetType())!;
|
|
result.CopyFrom(this);
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copies mod setting values from <paramref name="source"/> into this instance, overwriting all existing settings.
|
|
/// </summary>
|
|
/// <param name="source">The mod to copy properties from.</param>
|
|
public void CopyFrom(Mod source)
|
|
{
|
|
if (source.GetType() != GetType())
|
|
throw new ArgumentException($"Expected mod of type {GetType()}, got {source.GetType()}.", nameof(source));
|
|
|
|
foreach (var (_, property) in this.GetSettingsSourceProperties())
|
|
{
|
|
var targetBindable = (IBindable)property.GetValue(this)!;
|
|
var sourceBindable = (IBindable)property.GetValue(source)!;
|
|
|
|
CopyAdjustedSetting(targetBindable, sourceBindable);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This method copies the values of all settings from <paramref name="source"/> that share the same names with this mod instance.
|
|
/// The most frequent use of this is when switching rulesets, in order to preserve values of common settings during the switch.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// The values are copied directly, without adjusting for possibly different allowed ranges of values.
|
|
/// If the value of a setting is not valid for this instance due to not falling inside of the allowed range, it will be clamped accordingly.
|
|
/// </remarks>
|
|
/// <param name="source">The mod to extract settings from.</param>
|
|
public void CopyCommonSettingsFrom(Mod source)
|
|
{
|
|
if (source.UsesDefaultConfiguration)
|
|
return;
|
|
|
|
foreach (var (name, targetSetting) in SettingsMap)
|
|
{
|
|
if (!source.SettingsMap.TryGetValue(name, out IBindable? sourceSetting))
|
|
continue;
|
|
|
|
if (sourceSetting.IsDefault)
|
|
continue;
|
|
|
|
var targetBindableType = targetSetting.GetType();
|
|
var sourceBindableType = sourceSetting.GetType();
|
|
|
|
// if either the target is assignable to the source or the source is assignable to the target,
|
|
// then we presume that the data types contained in both bindables are compatible and we can proceed with the copy.
|
|
// this handles cases like `Bindable<int>` and `BindableInt`.
|
|
if (!targetBindableType.IsAssignableFrom(sourceBindableType) && !sourceBindableType.IsAssignableFrom(targetBindableType))
|
|
continue;
|
|
|
|
// TODO: special case for handling number types
|
|
|
|
BindableValueAccessor.SetValue(targetSetting, BindableValueAccessor.GetValue(sourceSetting));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// When creating copies or clones of a Mod, this method will be called
|
|
/// to copy explicitly adjusted user settings from <paramref name="target"/>.
|
|
/// The base implementation will transfer the value via <see cref="Bindable{T}.Parse"/>
|
|
/// or by binding and unbinding (if <paramref name="source"/> is an <see cref="IBindable"/>)
|
|
/// and should be called unless replaced with custom logic.
|
|
/// </summary>
|
|
/// <param name="target">The target bindable to apply the adjustment to.</param>
|
|
/// <param name="source">The adjustment to apply.</param>
|
|
internal virtual void CopyAdjustedSetting(IBindable target, object source)
|
|
{
|
|
if (source is IBindable sourceBindable)
|
|
{
|
|
// copy including transfer of default values.
|
|
target.BindTo(sourceBindable);
|
|
target.UnbindFrom(sourceBindable);
|
|
}
|
|
else
|
|
{
|
|
if (!(target is IParseable parseable))
|
|
throw new InvalidOperationException($"Bindable type {target.GetType().ReadableName()} is not {nameof(IParseable)}.");
|
|
|
|
parseable.Parse(source, CultureInfo.InvariantCulture);
|
|
}
|
|
}
|
|
|
|
public bool Equals(IMod? other) => other is Mod them && Equals(them);
|
|
|
|
public bool Equals(Mod? other)
|
|
{
|
|
if (ReferenceEquals(null, other)) return false;
|
|
if (ReferenceEquals(this, other)) return true;
|
|
|
|
return GetType() == other.GetType() &&
|
|
SettingsBindables.SequenceEqual(other.SettingsBindables, ModSettingsEqualityComparer.Default);
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
var hashCode = new HashCode();
|
|
|
|
hashCode.Add(GetType());
|
|
|
|
foreach (var setting in SettingsBindables)
|
|
hashCode.Add(setting.GetUnderlyingSettingValue());
|
|
|
|
return hashCode.ToHashCode();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reset all custom settings for this mod back to their defaults.
|
|
/// </summary>
|
|
public virtual void ResetSettingsToDefaults() => CopyFrom((Mod)Activator.CreateInstance(GetType())!);
|
|
|
|
private class ModSettingsEqualityComparer : IEqualityComparer<IBindable>
|
|
{
|
|
public static ModSettingsEqualityComparer Default { get; } = new ModSettingsEqualityComparer();
|
|
|
|
public bool Equals(IBindable? x, IBindable? y)
|
|
{
|
|
object? xValue = x?.GetUnderlyingSettingValue();
|
|
object? yValue = y?.GetUnderlyingSettingValue();
|
|
|
|
return EqualityComparer<object>.Default.Equals(xValue, yValue);
|
|
}
|
|
|
|
public int GetHashCode(IBindable obj) => obj.GetUnderlyingSettingValue().GetHashCode();
|
|
}
|
|
}
|
|
}
|