mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 22:02:54 +08:00
e29f5cb456
Closes #16173.
130 lines
4.4 KiB
C#
130 lines
4.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Animations;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Skinning
|
|
{
|
|
public class LegacyJudgementPieceNew : CompositeDrawable, IAnimatableJudgement
|
|
{
|
|
private readonly HitResult result;
|
|
|
|
private readonly LegacyJudgementPieceOld temporaryOldStyle;
|
|
|
|
private readonly Drawable mainPiece;
|
|
|
|
private readonly ParticleExplosion particles;
|
|
|
|
public LegacyJudgementPieceNew(HitResult result, Func<Drawable> createMainDrawable, Texture particleTexture)
|
|
{
|
|
this.result = result;
|
|
|
|
AutoSizeAxes = Axes.Both;
|
|
Origin = Anchor.Centre;
|
|
|
|
InternalChildren = new[]
|
|
{
|
|
mainPiece = createMainDrawable().With(d =>
|
|
{
|
|
d.Anchor = Anchor.Centre;
|
|
d.Origin = Anchor.Centre;
|
|
})
|
|
};
|
|
|
|
if (particleTexture != null)
|
|
{
|
|
AddInternal(particles = new ParticleExplosion(particleTexture, 150, 1600)
|
|
{
|
|
Size = new Vector2(140),
|
|
Depth = float.MaxValue,
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
});
|
|
}
|
|
|
|
if (result != HitResult.Miss)
|
|
{
|
|
//new judgement shows old as a temporary effect
|
|
AddInternal(temporaryOldStyle = new LegacyJudgementPieceOld(result, createMainDrawable, 1.05f, true)
|
|
{
|
|
Blending = BlendingParameters.Additive,
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
});
|
|
}
|
|
}
|
|
|
|
public void PlayAnimation()
|
|
{
|
|
var animation = mainPiece as IFramedAnimation;
|
|
|
|
animation?.GotoFrame(0);
|
|
|
|
if (particles != null)
|
|
{
|
|
// start the particles already some way into their animation to break cluster away from centre.
|
|
using (particles.BeginDelayedSequence(-100))
|
|
particles.Restart();
|
|
}
|
|
|
|
const double fade_in_length = 120;
|
|
const double fade_out_delay = 500;
|
|
const double fade_out_length = 600;
|
|
|
|
this.FadeInFromZero(fade_in_length);
|
|
this.Delay(fade_out_delay).FadeOut(fade_out_length);
|
|
|
|
// new style non-miss judgements show the original style temporarily, with additive colour.
|
|
if (temporaryOldStyle != null)
|
|
{
|
|
temporaryOldStyle.PlayAnimation();
|
|
|
|
temporaryOldStyle.Hide();
|
|
temporaryOldStyle.Delay(-16)
|
|
.FadeTo(0.5f, 56, Easing.Out).Then()
|
|
.FadeOut(300);
|
|
}
|
|
|
|
// legacy judgements don't play any transforms if they are an animation.
|
|
if (animation?.FrameCount > 1)
|
|
return;
|
|
|
|
switch (result)
|
|
{
|
|
case HitResult.Miss:
|
|
this.ScaleTo(1.6f);
|
|
this.ScaleTo(1, 100, Easing.In);
|
|
|
|
//todo: this only applies to osu! ruleset apparently.
|
|
this.MoveTo(new Vector2(0, -2));
|
|
this.MoveToOffset(new Vector2(0, 20), fade_out_delay + fade_out_length, Easing.In);
|
|
|
|
float rotation = RNG.NextSingle(-8.6f, 8.6f);
|
|
|
|
this.RotateTo(0);
|
|
this.RotateTo(rotation, fade_in_length)
|
|
.Then().RotateTo(rotation * 2, fade_out_delay + fade_out_length - fade_in_length, Easing.In);
|
|
break;
|
|
|
|
default:
|
|
mainPiece.ScaleTo(0.9f);
|
|
mainPiece.ScaleTo(1.05f, fade_out_delay + fade_out_length);
|
|
break;
|
|
}
|
|
}
|
|
|
|
public Drawable GetAboveHitObjectsProxiedContent() => temporaryOldStyle?.CreateProxy(); // for new style judgements, only the old style temporary display is in front of objects.
|
|
}
|
|
}
|