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51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.ComponentModel.DataAnnotations.Schema;
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using osu.Game.Database;
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namespace osu.Game.Configuration
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{
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[Table("Settings")]
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public class DatabasedSetting : IHasPrimaryKey
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{
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public int ID { get; set; }
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public int? RulesetID { get; set; }
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public int? Variant { get; set; }
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[Column("Key")]
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public int IntKey
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{
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get => (int)Key;
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private set => Key = value;
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}
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[Column("Value")]
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public string StringValue
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{
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get => Value.ToString();
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set => Value = value;
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}
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public object Key;
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public object Value;
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public DatabasedSetting(object key, object value)
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{
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Key = key;
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Value = value;
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}
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/// <summary>
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/// Constructor for derived classes that may require serialisation.
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/// </summary>
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public DatabasedSetting()
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{
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}
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public override string ToString() => $"{Key}=>{Value}";
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}
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}
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