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osu-lazer/osu.Game/Screens/Select/BeatmapInfoWedge.cs
2017-01-30 16:03:45 +09:00

235 lines
9.1 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework;
using osu.Framework.Allocation;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Framework.Graphics.Colour;
using osu.Game.Beatmaps.Drawables;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Beatmaps.Timing;
using osu.Game.Modes;
namespace osu.Game.Screens.Select
{
class BeatmapInfoWedge : Container
{
private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
private Container beatmapInfoContainer;
private OsuGameBase game;
public BeatmapInfoWedge()
{
Shear = wedged_container_shear;
Masking = true;
BorderColour = new Color4(221, 255, 255, 255);
BorderThickness = 2.5f;
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Glow,
Colour = new Color4(130, 204, 255, 150),
Radius = 20,
Roundness = 15,
};
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
{
this.game = game;
}
public void UpdateBeatmap(WorkingBeatmap beatmap)
{
if (beatmap == null)
return;
var lastContainer = beatmapInfoContainer;
float newDepth = lastContainer?.Depth + 1 ?? 0;
BeatmapSetInfo beatmapSetInfo = beatmap.BeatmapSetInfo;
BeatmapInfo beatmapInfo = beatmap.BeatmapInfo;
List<InfoLabel> labels = new List<InfoLabel>();
if (beatmap.Beatmap != null)
{
labels.Add(new InfoLabel(new BeatmapStatistic
{
Name = "Length",
Icon = FontAwesome.fa_clock_o,
Content = TimeSpan.FromMilliseconds(beatmap.Beatmap.HitObjects.Last().EndTime - beatmap.Beatmap.HitObjects.First().StartTime).ToString(@"m\:ss"),
}));
labels.Add(new InfoLabel(new BeatmapStatistic
{
Name = "BPM",
Icon = FontAwesome.fa_circle,
Content = getBPMRange(beatmap.Beatmap),
}));
//get statistics fromt he current ruleset.
Ruleset.GetRuleset(beatmap.BeatmapInfo.Mode).GetBeatmapStatistics(beatmap).ForEach(s => labels.Add(new InfoLabel(s)));
}
(beatmapInfoContainer = new BufferedContainer
{
Depth = newDepth,
PixelSnapping = true,
CacheDrawnFrameBuffer = true,
Shear = -Shear,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
// We will create the white-to-black gradient by modulating transparency and having
// a black backdrop. This results in an sRGB-space gradient and not linear space,
// transitioning from white to black more perceptually uniformly.
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
// We use a container, such that we can set the colour gradient to go across the
// vertices of the masked container instead of the vertices of the (larger) sprite.
new Container
{
RelativeSizeAxes = Axes.Both,
ColourInfo = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)),
Children = new []
{
// Zoomed-in and cropped beatmap background
new BeatmapBackgroundSprite(beatmap)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill,
},
},
},
// Text for beatmap info
new FlowContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Direction = FlowDirection.VerticalOnly,
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new SpriteText
{
Font = @"Exo2.0-MediumItalic",
Text = beatmapSetInfo.Metadata.Artist + " -- " + beatmapSetInfo.Metadata.Title,
TextSize = 28,
Shadow = true,
},
new SpriteText
{
Font = @"Exo2.0-MediumItalic",
Text = beatmapInfo.Version,
TextSize = 17,
Shadow = true,
},
new FlowContainer
{
Margin = new MarginPadding { Top = 10 },
Direction = FlowDirection.HorizontalOnly,
AutoSizeAxes = Axes.Both,
Children = new []
{
new SpriteText
{
Font = @"Exo2.0-Medium",
Text = "mapped by ",
TextSize = 15,
Shadow = true,
},
new SpriteText
{
Font = @"Exo2.0-Bold",
Text = beatmapSetInfo.Metadata.Author,
TextSize = 15,
Shadow = true,
},
}
},
new FlowContainer
{
Margin = new MarginPadding { Top = 20 },
Spacing = new Vector2(40,0),
AutoSizeAxes = Axes.Both,
Children = labels
},
}
},
}
}).Preload(game, delegate (Drawable d)
{
FadeIn(250);
lastContainer?.FadeOut(250);
lastContainer?.Expire();
Add(d);
});
}
private string getBPMRange(Beatmap beatmap)
{
double bpmMax = beatmap.BPMMaximum;
double bpmMin = beatmap.BPMMinimum;
if (Precision.AlmostEquals(bpmMin, bpmMax)) return Math.Round(bpmMin) + "bpm";
return Math.Round(bpmMin) + "-" + Math.Round(bpmMax) + "bpm (mostly " + Math.Round(beatmap.BPMMode) + "bpm)";
}
public class InfoLabel : Container
{
public InfoLabel(BeatmapStatistic statistic)
{
AutoSizeAxes = Axes.Both;
Children = new[]
{
new TextAwesome
{
Icon = FontAwesome.fa_square,
Colour = new Color4(68, 17, 136, 255),
Rotation = 45
},
new TextAwesome
{
Icon = statistic.Icon,
Colour = new Color4(255, 221, 85, 255),
Scale = new Vector2(0.8f)
},
new SpriteText
{
Margin = new MarginPadding { Left = 13 },
Font = @"Exo2.0-Bold",
Colour = new Color4(255, 221, 85, 255),
Text = statistic.Content,
TextSize = 17,
Origin = Anchor.CentreLeft
},
};
}
}
}
}