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# Conflicts: # osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/Components/HitCircleMask.cs # osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/HitCircleSelectionMask.cs # osu.Game.Rulesets.Osu/Edit/Masks/HitCirclePlacementMask.cs # osu.Game/Rulesets/Edit/PlacementMask.cs
52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components
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{
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public class SliderBodyMask : CompositeDrawable
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{
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private readonly Slider slider;
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private readonly SliderBody body;
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public SliderBodyMask(Slider slider)
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{
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this.slider = slider;
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InternalChild = body = new SliderBody(slider)
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{
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AccentColour = Color4.Transparent,
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PathWidth = slider.Scale * 64
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};
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slider.PositionChanged += _ => updatePosition();
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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body.BorderColour = colours.Yellow;
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updatePosition();
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}
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private void updatePosition() => Position = slider.StackedPosition;
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protected override void Update()
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{
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base.Update();
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Size = body.Size;
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OriginPosition = body.PathOffset;
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// Need to cause one update
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body.UpdateProgress(0);
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}
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}
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}
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