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225b309ba3
Addresses https://github.com/ppy/osu/discussions/19970. While yes, https://github.com/ppy/osu/pull/26303 is also a thing, in discussing with users I don't think that grids are going to be able to deprecate this feature. Logic transcribed verbatim from stable.
194 lines
7.5 KiB
C#
194 lines
7.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public partial class PolygonGenerationPopover : OsuPopover
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{
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private SliderWithTextBoxInput<double> distanceSnapInput = null!;
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private SliderWithTextBoxInput<int> offsetAngleInput = null!;
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private SliderWithTextBoxInput<int> repeatCountInput = null!;
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private SliderWithTextBoxInput<int> pointInput = null!;
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private RoundedButton commitButton = null!;
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private readonly List<HitCircle> insertedCircles = new List<HitCircle>();
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private bool began;
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private bool committed;
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[Resolved]
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private IBeatSnapProvider beatSnapProvider { get; set; } = null!;
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[Resolved]
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private EditorClock editorClock { get; set; } = null!;
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[Resolved]
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private EditorBeatmap editorBeatmap { get; set; } = null!;
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[Resolved]
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private IEditorChangeHandler? changeHandler { get; set; }
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[Resolved]
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private HitObjectComposer composer { get; set; } = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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Child = new FillFlowContainer
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{
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Width = 220,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(20),
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Children = new Drawable[]
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{
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distanceSnapInput = new SliderWithTextBoxInput<double>("Distance snap:")
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{
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Current = new BindableNumber<double>(1)
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{
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MinValue = 0.1,
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MaxValue = 6,
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Precision = 0.1,
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Value = ((OsuHitObjectComposer)composer).DistanceSnapProvider.DistanceSpacingMultiplier.Value,
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},
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Instantaneous = true
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},
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offsetAngleInput = new SliderWithTextBoxInput<int>("Offset angle:")
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{
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Current = new BindableNumber<int>
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{
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MinValue = 0,
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MaxValue = 180,
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Precision = 1
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},
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Instantaneous = true
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},
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repeatCountInput = new SliderWithTextBoxInput<int>("Repeats:")
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{
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Current = new BindableNumber<int>(1)
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{
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MinValue = 1,
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MaxValue = 10,
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Precision = 1
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},
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Instantaneous = true
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},
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pointInput = new SliderWithTextBoxInput<int>("Vertices:")
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{
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Current = new BindableNumber<int>(3)
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{
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MinValue = 3,
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MaxValue = 10,
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Precision = 1,
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},
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Instantaneous = true
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},
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commitButton = new RoundedButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Create",
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Action = commit
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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changeHandler?.BeginChange();
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began = true;
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distanceSnapInput.Current.BindValueChanged(_ => tryCreatePolygon());
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offsetAngleInput.Current.BindValueChanged(_ => tryCreatePolygon());
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repeatCountInput.Current.BindValueChanged(_ => tryCreatePolygon());
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pointInput.Current.BindValueChanged(_ => tryCreatePolygon());
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tryCreatePolygon();
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}
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private void tryCreatePolygon()
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{
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double startTime = beatSnapProvider.SnapTime(editorClock.CurrentTime);
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TimingControlPoint timingPoint = editorBeatmap.ControlPointInfo.TimingPointAt(startTime);
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double timeSpacing = timingPoint.BeatLength / editorBeatmap.BeatDivisor;
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IHasSliderVelocity lastWithSliderVelocity = editorBeatmap.HitObjects.Where(ho => ho.GetEndTime() <= startTime).OfType<IHasSliderVelocity>().LastOrDefault() ?? new Slider();
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double velocity = OsuHitObject.BASE_SCORING_DISTANCE * editorBeatmap.Difficulty.SliderMultiplier
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/ LegacyRulesetExtensions.GetPrecisionAdjustedBeatLength(lastWithSliderVelocity, timingPoint, OsuRuleset.SHORT_NAME);
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double length = distanceSnapInput.Current.Value * velocity * timeSpacing;
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float polygonRadius = (float)(length / (2 * Math.Sin(double.Pi / pointInput.Current.Value)));
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editorBeatmap.RemoveRange(insertedCircles);
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insertedCircles.Clear();
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var selectionHandler = (EditorSelectionHandler)composer.BlueprintContainer.SelectionHandler;
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bool first = true;
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for (int i = 1; i <= pointInput.Current.Value * repeatCountInput.Current.Value; ++i)
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{
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float angle = float.DegreesToRadians(offsetAngleInput.Current.Value) + i * (2 * float.Pi / pointInput.Current.Value);
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var position = OsuPlayfield.BASE_SIZE / 2 + new Vector2(polygonRadius * float.Cos(angle), polygonRadius * float.Sin(angle));
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var circle = new HitCircle
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{
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Position = position,
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StartTime = startTime,
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NewCombo = first && selectionHandler.SelectionNewComboState.Value == TernaryState.True,
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};
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// TODO: probably ensure samples also follow current ternary status (not trivial)
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circle.Samples.Add(circle.CreateHitSampleInfo());
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if (position.X < 0 || position.Y < 0 || position.X > OsuPlayfield.BASE_SIZE.X || position.Y > OsuPlayfield.BASE_SIZE.Y)
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{
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commitButton.Enabled.Value = false;
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return;
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}
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insertedCircles.Add(circle);
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startTime = beatSnapProvider.SnapTime(startTime + timeSpacing);
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first = false;
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}
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editorBeatmap.AddRange(insertedCircles);
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commitButton.Enabled.Value = true;
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}
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private void commit()
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{
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changeHandler?.EndChange();
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committed = true;
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Hide();
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}
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protected override void PopOut()
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{
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base.PopOut();
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if (began && !committed)
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{
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editorBeatmap.RemoveRange(insertedCircles);
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changeHandler?.EndChange();
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}
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}
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}
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}
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