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IApplicableFailOverride.cs
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Update licence headers
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2018-01-05 20:21:19 +09:00 |
IApplicableMod.cs
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Update licence headers
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2018-01-05 20:21:19 +09:00 |
IApplicableToBeatmapConverter.cs
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Move a few interfaces to base classes
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2018-01-12 14:26:09 +09:00 |
IApplicableToClock.cs
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2018-01-05 20:21:19 +09:00 |
IApplicableToDifficulty.cs
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2018-01-05 20:21:19 +09:00 |
IApplicableToDrawableHitObject.cs
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2018-01-05 20:21:19 +09:00 |
IApplicableToHitObject.cs
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2018-01-05 20:21:19 +09:00 |
IApplicableToRulesetContainer.cs
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2018-01-05 20:21:19 +09:00 |
IApplicableToScoreProcessor.cs
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2018-01-05 20:21:19 +09:00 |
Mod.cs
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2018-01-05 20:21:19 +09:00 |
ModAutoplay.cs
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Move fail override back to abstract implementation
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2018-01-12 17:43:56 +09:00 |
ModCinema.cs
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Yeah, cinema mod isn't going to work
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2018-01-12 17:46:24 +09:00 |
ModDaycore.cs
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2018-01-05 20:21:19 +09:00 |
ModDoubleTime.cs
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2018-01-05 20:21:19 +09:00 |
ModEasy.cs
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2018-01-05 20:21:19 +09:00 |
ModFlashlight.cs
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2018-01-05 20:21:19 +09:00 |
ModHalfTime.cs
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2018-01-05 20:21:19 +09:00 |
ModHardRock.cs
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2018-01-05 20:21:19 +09:00 |
ModHidden.cs
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2018-01-05 20:21:19 +09:00 |
ModNightcore.cs
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2018-01-05 20:21:19 +09:00 |
ModNoFail.cs
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2018-01-05 20:21:19 +09:00 |
ModPerfect.cs
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2018-01-05 20:21:19 +09:00 |
ModRelax.cs
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2018-01-05 20:21:19 +09:00 |
ModSuddenDeath.cs
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2018-01-05 20:21:19 +09:00 |
ModType.cs
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2018-01-05 20:21:19 +09:00 |
MultiMod.cs
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2018-01-05 20:21:19 +09:00 |