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112 lines
3.3 KiB
C#
112 lines
3.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions;
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using osu.Game.Configuration;
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using osu.Game.Database;
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namespace osu.Game.Rulesets.Configuration
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{
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public abstract class RulesetConfigManager<TLookup> : ConfigManager<TLookup>, IRulesetConfigManager
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where TLookup : struct, Enum
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{
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private readonly RealmAccess realm;
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private readonly int variant;
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private List<RealmRulesetSetting> databasedSettings = new List<RealmRulesetSetting>();
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private readonly string rulesetName;
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protected RulesetConfigManager(SettingsStore store, RulesetInfo ruleset, int? variant = null)
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{
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realm = store?.Realm;
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rulesetName = ruleset.ShortName;
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this.variant = variant ?? 0;
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Load();
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InitialiseDefaults();
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}
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protected override void PerformLoad()
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{
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if (realm != null)
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{
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// As long as RulesetConfigCache exists, there is no need to subscribe to realm events.
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databasedSettings = realm.Realm.All<RealmRulesetSetting>().Where(b => b.RulesetName == rulesetName && b.Variant == variant).ToList();
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}
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}
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private readonly HashSet<TLookup> pendingWrites = new HashSet<TLookup>();
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protected override bool PerformSave()
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{
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TLookup[] changed;
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lock (pendingWrites)
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{
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changed = pendingWrites.ToArray();
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pendingWrites.Clear();
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}
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if (!changed.Any())
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return true;
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realm?.Write(r =>
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{
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foreach (var c in changed)
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{
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var setting = r.All<RealmRulesetSetting>().First(s => s.RulesetName == rulesetName && s.Variant == variant && s.Key == c.ToString());
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setting.Value = ConfigStore[c].ToString(CultureInfo.InvariantCulture);
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}
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});
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return true;
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}
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protected override void AddBindable<TBindable>(TLookup lookup, Bindable<TBindable> bindable)
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{
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base.AddBindable(lookup, bindable);
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var setting = databasedSettings.Find(s => s.Key == lookup.ToString());
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if (setting != null)
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{
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bindable.Parse(setting.Value, CultureInfo.InvariantCulture);
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}
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else
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{
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setting = new RealmRulesetSetting
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{
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Key = lookup.ToString(),
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Value = bindable.ToString(CultureInfo.InvariantCulture),
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RulesetName = rulesetName,
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Variant = variant,
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};
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realm?.Realm.Write(() => realm.Realm.Add(setting));
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databasedSettings.Add(setting);
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}
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bindable.ValueChanged += _ =>
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{
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lock (pendingWrites)
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pendingWrites.Add(lookup);
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};
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}
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}
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}
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