mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 05:42:54 +08:00
91 lines
2.7 KiB
C#
91 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Extensions.Color4Extensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Effects;
|
|
using osu.Game.Graphics.Containers;
|
|
using osu.Game.Online.API;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Overlays
|
|
{
|
|
public abstract class FullscreenOverlay<T> : WaveOverlayContainer, INamedOverlayComponent
|
|
where T : OverlayHeader
|
|
{
|
|
public virtual string IconTexture => Header?.Title.IconTexture ?? string.Empty;
|
|
public virtual string Title => Header?.Title.Title ?? string.Empty;
|
|
public virtual string Description => Header?.Title.Description ?? string.Empty;
|
|
|
|
public T Header { get; }
|
|
|
|
[Resolved]
|
|
protected IAPIProvider API { get; private set; }
|
|
|
|
[Cached]
|
|
protected readonly OverlayColourProvider ColourProvider;
|
|
|
|
protected FullscreenOverlay(OverlayColourScheme colourScheme, T header)
|
|
{
|
|
Header = header;
|
|
|
|
ColourProvider = new OverlayColourProvider(colourScheme);
|
|
|
|
RelativeSizeAxes = Axes.Both;
|
|
RelativePositionAxes = Axes.Both;
|
|
Width = 0.85f;
|
|
Anchor = Anchor.TopCentre;
|
|
Origin = Anchor.TopCentre;
|
|
|
|
Masking = true;
|
|
|
|
EdgeEffect = new EdgeEffectParameters
|
|
{
|
|
Colour = Color4.Black.Opacity(0),
|
|
Type = EdgeEffectType.Shadow,
|
|
Radius = 10
|
|
};
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
Waves.FirstWaveColour = ColourProvider.Light4;
|
|
Waves.SecondWaveColour = ColourProvider.Light3;
|
|
Waves.ThirdWaveColour = ColourProvider.Dark4;
|
|
Waves.FourthWaveColour = ColourProvider.Dark3;
|
|
}
|
|
|
|
public override void Show()
|
|
{
|
|
if (State.Value == Visibility.Visible)
|
|
{
|
|
// re-trigger the state changed so we can potentially surface to front
|
|
State.TriggerChange();
|
|
}
|
|
else
|
|
{
|
|
base.Show();
|
|
}
|
|
}
|
|
|
|
protected override void PopIn()
|
|
{
|
|
base.PopIn();
|
|
FadeEdgeEffectTo(0.4f, WaveContainer.APPEAR_DURATION, Easing.Out);
|
|
}
|
|
|
|
protected override void PopOut()
|
|
{
|
|
base.PopOut();
|
|
FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.In).OnComplete(_ => PopOutComplete());
|
|
}
|
|
|
|
protected virtual void PopOutComplete()
|
|
{
|
|
}
|
|
}
|
|
}
|