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11eda44d34
Migrate all usages of StreamReader in the context of decoding beatmaps, storyboards or skins to the new LineBufferedReader.
65 lines
2.2 KiB
C#
65 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.IO;
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using System.Linq;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Video;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.IO;
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using osu.Game.IO.Archives;
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using osu.Game.Tests.Resources;
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namespace osu.Game.Tests
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{
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/// <summary>
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/// A <see cref="WorkingBeatmap"/> that is used for test scenes that include waveforms.
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/// </summary>
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public class WaveformTestBeatmap : WorkingBeatmap
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{
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private readonly ZipArchiveReader reader;
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private readonly Stream stream;
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private readonly ITrackStore trackStore;
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public WaveformTestBeatmap(AudioManager audioManager)
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: base(new BeatmapInfo(), audioManager)
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{
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stream = TestResources.GetTestBeatmapStream();
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reader = new ZipArchiveReader(stream);
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trackStore = audioManager.GetTrackStore(reader);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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stream?.Dispose();
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reader?.Dispose();
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trackStore?.Dispose();
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}
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protected override IBeatmap GetBeatmap() => createTestBeatmap();
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protected override Texture GetBackground() => null;
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protected override VideoSprite GetVideo() => null;
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protected override Waveform GetWaveform() => new Waveform(trackStore.GetStream(firstAudioFile));
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protected override Track GetTrack() => trackStore.Get(firstAudioFile);
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private string firstAudioFile => reader.Filenames.First(f => f.EndsWith(".mp3"));
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private Stream getBeatmapStream() => reader.GetStream(reader.Filenames.First(f => f.EndsWith(".osu")));
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private Beatmap createTestBeatmap()
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{
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using (var beatmapStream = getBeatmapStream())
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using (var beatmapReader = new LineBufferedReader(beatmapStream))
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return Decoder.GetDecoder<Beatmap>(beatmapReader).Decode(beatmapReader);
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}
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}
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}
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