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osu-lazer/osu.Game.Tests/Beatmaps/Formats/LegacyDecoderTest.cs
Bartłomiej Dach 11eda44d34 Migrate decoding to line-buffered reader
Migrate all usages of StreamReader in the context of decoding beatmaps,
storyboards or skins to the new LineBufferedReader.
2019-09-15 01:28:07 +02:00

57 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Beatmaps.Formats
{
[TestFixture]
public class LegacyDecoderTest
{
[Test]
public void TestDecodeComments()
{
var decoder = new LineLoggingDecoder(14);
using (var resStream = TestResources.OpenResource("comments.osu"))
using (var stream = new LineBufferedReader(resStream))
{
decoder.Decode(stream);
Assert.That(decoder.ParsedLines, Has.None.EqualTo("// Combo1: 0, 0, 0"));
Assert.That(decoder.ParsedLines, Has.None.EqualTo("//Combo2: 0, 0, 0"));
Assert.That(decoder.ParsedLines, Has.None.EqualTo(" // Combo3: 0, 0, 0"));
Assert.That(decoder.ParsedLines, Has.One.EqualTo("Combo1: 100, 100, 100 // Comment at end of line"));
}
}
private class LineLoggingDecoder : LegacyDecoder<TestModel>
{
public readonly List<string> ParsedLines = new List<string>();
public LineLoggingDecoder(int version)
: base(version)
{
}
protected override bool ShouldSkipLine(string line)
{
var result = base.ShouldSkipLine(line);
if (!result)
ParsedLines.Add(line);
return result;
}
}
private class TestModel
{
}
}
}