mirror of
https://github.com/ppy/osu.git
synced 2024-12-21 10:32:55 +08:00
57 lines
2.1 KiB
C#
57 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
|
using osu.Game.Rulesets.Difficulty.Skills;
|
|
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
|
|
using osu.Game.Rulesets.Mania.Objects;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
|
{
|
|
public class Overall : Skill
|
|
{
|
|
protected override double SkillMultiplier => 1;
|
|
protected override double StrainDecayBase => 0.3;
|
|
|
|
private readonly double[] holdEndTimes;
|
|
|
|
private readonly int columnCount;
|
|
|
|
public Overall(int columnCount)
|
|
{
|
|
this.columnCount = columnCount;
|
|
|
|
holdEndTimes = new double[columnCount];
|
|
}
|
|
|
|
protected override double StrainValueOf(DifficultyHitObject current)
|
|
{
|
|
var maniaCurrent = (ManiaDifficultyHitObject)current;
|
|
var endTime = (maniaCurrent.BaseObject as HoldNote)?.EndTime ?? maniaCurrent.BaseObject.StartTime;
|
|
|
|
double holdFactor = 1.0; // Factor in case something else is held
|
|
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly
|
|
|
|
for (int i = 0; i < columnCount; i++)
|
|
{
|
|
// If there is at least one other overlapping end or note, then we get an addition, buuuuuut...
|
|
if (current.BaseObject.StartTime < holdEndTimes[i] && endTime > holdEndTimes[i])
|
|
holdAddition = 1.0;
|
|
|
|
// ... this addition only is valid if there is _no_ other note with the same ending.
|
|
// Releasing multiple notes at the same time is just as easy as releasing one
|
|
if (endTime == holdEndTimes[i])
|
|
holdAddition = 0;
|
|
|
|
// We give a slight bonus if something is held meanwhile
|
|
if (holdEndTimes[i] > endTime)
|
|
holdFactor = 1.25;
|
|
}
|
|
|
|
holdEndTimes[maniaCurrent.BaseObject.Column] = endTime;
|
|
|
|
return (1 + holdAddition) * holdFactor;
|
|
}
|
|
}
|
|
}
|