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osu-lazer/osu.Game/Screens/Edit/Compose/Components/MoveSelectionEvent.cs
2022-06-17 16:37:17 +09:00

33 lines
999 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Edit;
using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components
{
/// <summary>
/// An event which occurs when a <see cref="SelectionBlueprint{T}"/> is moved.
/// </summary>
public class MoveSelectionEvent<T>
{
/// <summary>
/// The <see cref="SelectionBlueprint{T}"/> that triggered this <see cref="MoveSelectionEvent{T}"/>.
/// </summary>
public readonly SelectionBlueprint<T> Blueprint;
/// <summary>
/// The screen-space delta of this move event.
/// </summary>
public readonly Vector2 ScreenSpaceDelta;
public MoveSelectionEvent(SelectionBlueprint<T> blueprint, Vector2 screenSpaceDelta)
{
Blueprint = blueprint;
ScreenSpaceDelta = screenSpaceDelta;
}
}
}