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34 lines
967 B
C#
34 lines
967 B
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Screens;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual
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{
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public abstract class EditorTestCase : ScreenTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Editor), typeof(EditorScreen) };
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private readonly Ruleset ruleset;
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protected EditorTestCase(Ruleset ruleset)
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{
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this.ruleset = ruleset;
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame)
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{
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osuGame.Beatmap.Value = new TestWorkingBeatmap(ruleset.RulesetInfo);
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LoadComponentAsync(new Editor(), LoadScreen);
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}
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}
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}
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