mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 12:57:36 +08:00
43 lines
1.9 KiB
C#
43 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Rulesets.Taiko.Objects;
|
|
using osu.Game.Rulesets.Taiko.UI;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Skinning;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Skinning.Argon
|
|
{
|
|
internal partial class ArgonDrumSamplePlayer : DrumSamplePlayer
|
|
{
|
|
private ArgonFlourishTriggerSource argonFlourishTrigger = null!;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(Playfield playfield, IPooledSampleProvider sampleProvider)
|
|
{
|
|
var hitObjectContainer = playfield.HitObjectContainer;
|
|
|
|
// Warm up pools for non-standard samples.
|
|
sampleProvider.GetPooledSample(new VolumeAwareHitSampleInfo(new HitSampleInfo(HitSampleInfo.HIT_NORMAL), true));
|
|
sampleProvider.GetPooledSample(new VolumeAwareHitSampleInfo(new HitSampleInfo(HitSampleInfo.HIT_CLAP), true));
|
|
sampleProvider.GetPooledSample(new VolumeAwareHitSampleInfo(new HitSampleInfo(HitSampleInfo.HIT_FLOURISH), true));
|
|
|
|
// We want to play back flourishes in an isolated source as to not have them cancelled.
|
|
AddInternal(argonFlourishTrigger = new ArgonFlourishTriggerSource(hitObjectContainer));
|
|
}
|
|
|
|
protected override DrumSampleTriggerSource CreateTriggerSource(HitObjectContainer hitObjectContainer, SampleBalance balance) =>
|
|
new ArgonDrumSampleTriggerSource(hitObjectContainer, balance);
|
|
|
|
protected override void Play(DrumSampleTriggerSource triggerSource, HitType hitType, bool strong)
|
|
{
|
|
base.Play(triggerSource, hitType, strong);
|
|
|
|
// This won't always play something, but the logic for flourish playback is contained within.
|
|
argonFlourishTrigger.Play(hitType, strong);
|
|
}
|
|
}
|
|
}
|