mirror of
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a8e4237e34
Sentry documentation suggests this should be on for a client-facing app. We haven't run into issues without it until now, but might as well set it correctly?
259 lines
9.7 KiB
C#
259 lines
9.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Net;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Framework.Logging;
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using osu.Framework.Statistics;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Models;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Skinning;
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using Sentry;
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using Sentry.Protocol;
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namespace osu.Game.Utils
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{
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/// <summary>
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/// Report errors to sentry.
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/// </summary>
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public class SentryLogger : IDisposable
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{
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private IBindable<APIUser>? localUser;
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private readonly IDisposable? sentrySession;
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private readonly OsuGame game;
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public SentryLogger(OsuGame game)
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{
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this.game = game;
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sentrySession = SentrySdk.Init(options =>
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{
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// Not setting the dsn will completely disable sentry.
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if (game.IsDeployedBuild && game.CreateEndpoints().WebsiteRootUrl.EndsWith(@".ppy.sh", StringComparison.Ordinal))
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options.Dsn = "https://ad9f78529cef40ac874afb95a9aca04e@sentry.ppy.sh/2";
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options.AutoSessionTracking = true;
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options.IsEnvironmentUser = false;
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options.IsGlobalModeEnabled = true;
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// The reported release needs to match version as reported to Sentry in .github/workflows/sentry-release.yml
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options.Release = $"osu@{game.Version.Replace($@"-{OsuGameBase.BUILD_SUFFIX}", string.Empty)}";
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});
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Logger.NewEntry += processLogEntry;
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}
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~SentryLogger() => Dispose(false);
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public void AttachUser(IBindable<APIUser> user)
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{
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Debug.Assert(localUser == null);
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localUser = user.GetBoundCopy();
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localUser.BindValueChanged(u =>
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{
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SentrySdk.ConfigureScope(scope => scope.User = new User
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{
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Username = u.NewValue.Username,
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Id = u.NewValue.Id.ToString(),
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});
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}, true);
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}
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private void processLogEntry(LogEntry entry)
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{
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if (entry.Level < LogLevel.Verbose) return;
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var exception = entry.Exception;
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if (exception != null)
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{
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if (!shouldSubmitException(exception)) return;
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// framework does some weird exception redirection which means sentry does not see unhandled exceptions using its automatic methods.
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// but all unhandled exceptions still arrive via this pathway. we just need to mark them as unhandled for tagging purposes.
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// easiest solution is to check the message matches what the framework logs this as.
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// see https://github.com/ppy/osu-framework/blob/f932f8df053f0011d755c95ad9a2ed61b94d136b/osu.Framework/Platform/GameHost.cs#L336
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bool wasUnhandled = entry.Message == @"An unhandled error has occurred.";
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bool wasUnobserved = entry.Message == @"An unobserved error has occurred.";
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if (wasUnobserved)
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{
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// see https://github.com/getsentry/sentry-dotnet/blob/c6a660b1affc894441c63df2695a995701671744/src/Sentry/Integrations/TaskUnobservedTaskExceptionIntegration.cs#L39
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exception.Data[Mechanism.MechanismKey] = @"UnobservedTaskException";
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}
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if (wasUnhandled)
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{
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// see https://github.com/getsentry/sentry-dotnet/blob/main/src/Sentry/Integrations/AppDomainUnhandledExceptionIntegration.cs#L38-L39
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exception.Data[Mechanism.MechanismKey] = @"AppDomain.UnhandledException";
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}
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exception.Data[Mechanism.HandledKey] = !wasUnhandled;
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SentrySdk.CaptureEvent(new SentryEvent(exception)
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{
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Message = entry.Message,
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Level = getSentryLevel(entry.Level),
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}, scope =>
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{
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var beatmap = game.Dependencies.Get<IBindable<WorkingBeatmap>>().Value.BeatmapInfo;
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var ruleset = game.Dependencies.Get<IBindable<RulesetInfo>>().Value;
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scope.Contexts[@"config"] = new
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{
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Game = game.Dependencies.Get<OsuConfigManager>().GetCurrentConfigurationForLogging(),
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Framework = game.Dependencies.Get<FrameworkConfigManager>().GetCurrentConfigurationForLogging(),
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};
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game.Dependencies.Get<RealmAccess>().Run(realm =>
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{
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scope.Contexts[@"realm"] = new
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{
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Counts = new
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{
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BeatmapSets = realm.All<BeatmapSetInfo>().Count(),
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Beatmaps = realm.All<BeatmapInfo>().Count(),
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Files = realm.All<RealmFile>().Count(),
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Rulesets = realm.All<RulesetInfo>().Count(),
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RulesetsAvailable = realm.All<RulesetInfo>().Count(r => r.Available),
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Skins = realm.All<SkinInfo>().Count(),
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}
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};
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});
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scope.Contexts[@"global statistics"] = GlobalStatistics.GetStatistics()
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.GroupBy(s => s.Group)
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.ToDictionary(g => g.Key, items => items.ToDictionary(i => i.Name, g => g.DisplayValue));
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scope.Contexts[@"beatmap"] = new
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{
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Name = beatmap.ToString(),
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Ruleset = beatmap.Ruleset.InstantiationInfo,
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beatmap.OnlineID,
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};
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scope.Contexts[@"ruleset"] = new
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{
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ruleset.ShortName,
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ruleset.Name,
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ruleset.InstantiationInfo,
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ruleset.OnlineID
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};
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scope.Contexts[@"clocks"] = new
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{
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Audio = game.Dependencies.Get<MusicController>().CurrentTrack.CurrentTime,
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Game = game.Clock.CurrentTime,
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};
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scope.SetTag(@"beatmap", $"{beatmap.OnlineID}");
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scope.SetTag(@"ruleset", ruleset.ShortName);
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scope.SetTag(@"os", $"{RuntimeInfo.OS} ({Environment.OSVersion})");
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scope.SetTag(@"processor count", Environment.ProcessorCount.ToString());
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});
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}
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else
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SentrySdk.AddBreadcrumb(entry.Message, entry.Target.ToString(), "navigation", level: getBreadcrumbLevel(entry.Level));
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}
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private BreadcrumbLevel getBreadcrumbLevel(LogLevel entryLevel)
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{
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switch (entryLevel)
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{
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case LogLevel.Debug:
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return BreadcrumbLevel.Debug;
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case LogLevel.Verbose:
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return BreadcrumbLevel.Info;
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case LogLevel.Important:
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return BreadcrumbLevel.Warning;
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case LogLevel.Error:
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return BreadcrumbLevel.Error;
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default:
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throw new ArgumentOutOfRangeException(nameof(entryLevel), entryLevel, null);
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}
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}
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private SentryLevel getSentryLevel(LogLevel entryLevel)
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{
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switch (entryLevel)
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{
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case LogLevel.Debug:
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return SentryLevel.Debug;
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case LogLevel.Verbose:
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return SentryLevel.Info;
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case LogLevel.Important:
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return SentryLevel.Warning;
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case LogLevel.Error:
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return SentryLevel.Error;
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default:
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throw new ArgumentOutOfRangeException(nameof(entryLevel), entryLevel, null);
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}
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}
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private bool shouldSubmitException(Exception exception)
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{
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switch (exception)
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{
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case IOException ioe:
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// disk full exceptions, see https://stackoverflow.com/a/9294382
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const int hr_error_handle_disk_full = unchecked((int)0x80070027);
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const int hr_error_disk_full = unchecked((int)0x80070070);
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if (ioe.HResult == hr_error_handle_disk_full || ioe.HResult == hr_error_disk_full)
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return false;
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break;
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case WebException we:
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switch (we.Status)
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{
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// more statuses may need to be blocked as we come across them.
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case WebExceptionStatus.Timeout:
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return false;
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}
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break;
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}
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return true;
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}
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#region Disposal
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool isDisposing)
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{
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Logger.NewEntry -= processLogEntry;
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sentrySession?.Dispose();
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}
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#endregion
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}
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}
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