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266 lines
12 KiB
C#
266 lines
12 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Extensions;
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using osu.Game.IO;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD.HitErrorMeters;
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using osu.Game.Skinning.Components;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Skinning
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{
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public class ArgonSkin : Skin
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{
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public static SkinInfo CreateInfo() => new SkinInfo
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{
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ID = Skinning.SkinInfo.ARGON_SKIN,
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Name = "osu! \"argon\" (2022)",
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Creator = "team osu!",
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Protected = true,
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InstantiationInfo = typeof(ArgonSkin).GetInvariantInstantiationInfo()
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};
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protected readonly IStorageResourceProvider Resources;
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public ArgonSkin(IStorageResourceProvider resources)
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: this(CreateInfo(), resources)
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{
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}
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[UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)]
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public ArgonSkin(SkinInfo skin, IStorageResourceProvider resources)
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: base(
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skin,
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resources
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)
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{
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Resources = resources;
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Configuration.CustomComboColours = new List<Color4>
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{
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// Standard combo progression order is green - blue - red - yellow.
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// But for whatever reason, this starts from index 1, not 0.
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//
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// We've added two new combo colours in argon, so to ensure the initial rotation matches,
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// this same progression is in slots 1 - 4.
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// Orange
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new Color4(241, 116, 0, 255),
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// Green
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new Color4(0, 241, 53, 255),
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// Blue
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new Color4(0, 82, 241, 255),
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// Red
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new Color4(241, 0, 0, 255),
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// Yellow
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new Color4(232, 235, 0, 255),
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// Purple
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new Color4(92, 0, 241, 255),
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};
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}
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public override Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => Textures?.Get(componentName, wrapModeS, wrapModeT);
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public override ISample? GetSample(ISampleInfo sampleInfo)
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{
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foreach (string lookup in sampleInfo.LookupNames)
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{
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var sample = Samples?.Get(lookup) ?? Resources.AudioManager?.Samples.Get(lookup);
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if (sample != null)
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return sample;
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}
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return null;
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}
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public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
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{
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// Temporary until default skin has a valid hit lighting.
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if ((lookup as SkinnableSprite.SpriteComponentLookup)?.LookupName == @"lighting") return Drawable.Empty();
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if (base.GetDrawableComponent(lookup) is Drawable c)
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return c;
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switch (lookup)
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{
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case SkinComponentsContainerLookup containerLookup:
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// Only handle global level defaults for now.
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if (containerLookup.Ruleset != null)
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return null;
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switch (containerLookup.Target)
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{
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case SkinComponentsContainerLookup.TargetArea.SongSelect:
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var songSelectComponents = new DefaultSkinComponentsContainer(_ =>
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{
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// do stuff when we need to.
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});
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return songSelectComponents;
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case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
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var mainHUDComponents = new DefaultSkinComponentsContainer(container =>
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{
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var health = container.OfType<ArgonHealthDisplay>().FirstOrDefault();
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var healthLine = container.OfType<BoxElement>().FirstOrDefault();
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var wedgePieces = container.OfType<ArgonWedgePiece>().ToArray();
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var score = container.OfType<ArgonScoreCounter>().FirstOrDefault();
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var accuracy = container.OfType<ArgonAccuracyCounter>().FirstOrDefault();
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var songProgress = container.OfType<ArgonSongProgress>().FirstOrDefault();
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var keyCounter = container.OfType<ArgonKeyCounterDisplay>().FirstOrDefault();
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if (health != null)
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{
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// elements default to beneath the health bar
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const float components_x_offset = 50;
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health.Anchor = Anchor.TopLeft;
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health.Origin = Anchor.TopLeft;
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health.UseRelativeSize.Value = false;
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health.Width = 300;
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health.BarHeight.Value = 30f;
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health.Position = new Vector2(components_x_offset, 20f);
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if (healthLine != null)
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{
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healthLine.Anchor = Anchor.TopLeft;
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healthLine.Origin = Anchor.CentreLeft;
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healthLine.Y = health.Y + ArgonHealthDisplay.MAIN_PATH_RADIUS;
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healthLine.Size = new Vector2(45, 3);
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}
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foreach (var wedgePiece in wedgePieces)
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wedgePiece.Position += new Vector2(-50, 15);
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if (score != null)
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{
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score.Origin = Anchor.TopRight;
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score.Position = new Vector2(components_x_offset + 200, wedgePieces.Last().Y + 30);
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}
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if (accuracy != null)
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{
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// +4 to vertically align the accuracy counter with the score counter.
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accuracy.Position = new Vector2(-20, 20);
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accuracy.Anchor = Anchor.TopRight;
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accuracy.Origin = Anchor.TopRight;
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}
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var hitError = container.OfType<HitErrorMeter>().FirstOrDefault();
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if (hitError != null)
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{
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hitError.Anchor = Anchor.CentreLeft;
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hitError.Origin = Anchor.CentreLeft;
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}
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var hitError2 = container.OfType<HitErrorMeter>().LastOrDefault();
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if (hitError2 != null)
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{
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hitError2.Anchor = Anchor.CentreRight;
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hitError2.Scale = new Vector2(-1, 1);
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// origin flipped to match scale above.
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hitError2.Origin = Anchor.CentreLeft;
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}
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if (songProgress != null)
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{
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const float padding = 10;
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// Hard to find this at runtime, so taken from the most expanded state during replay.
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const float song_progress_offset_height = 36 + padding;
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songProgress.Position = new Vector2(0, -padding);
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songProgress.Scale = new Vector2(0.9f, 1);
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if (keyCounter != null && hitError != null)
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{
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keyCounter.Anchor = Anchor.BottomRight;
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keyCounter.Origin = Anchor.BottomRight;
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keyCounter.Position = new Vector2(-(hitError.Width + padding), -(padding * 2 + song_progress_offset_height));
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}
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}
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}
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})
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{
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Children = new Drawable[]
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{
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new ArgonWedgePiece
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{
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Size = new Vector2(380, 72),
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},
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new ArgonWedgePiece
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{
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Size = new Vector2(380, 72),
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Position = new Vector2(4, 5)
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},
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new ArgonScoreCounter
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{
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ShowLabel = { Value = false },
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},
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new ArgonHealthDisplay(),
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new BoxElement
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{
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CornerRadius = { Value = 0.5f }
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},
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new ArgonAccuracyCounter(),
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new BarHitErrorMeter(),
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new BarHitErrorMeter(),
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new ArgonSongProgress(),
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new ArgonKeyCounterDisplay(),
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}
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};
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return mainHUDComponents;
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}
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return null;
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}
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return null;
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}
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public override IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
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{
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// todo: this code is pulled from LegacySkin and should not exist.
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// will likely change based on how databased storage of skin configuration goes.
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switch (lookup)
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{
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case GlobalSkinColours global:
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switch (global)
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{
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case GlobalSkinColours.ComboColours:
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{
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LogLookupDebug(this, lookup, LookupDebugType.Hit);
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return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>?>(Configuration.ComboColours));
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}
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}
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break;
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case SkinComboColourLookup comboColour:
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LogLookupDebug(this, lookup, LookupDebugType.Hit);
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return SkinUtils.As<TValue>(new Bindable<Color4>(getComboColour(Configuration, comboColour.ColourIndex)));
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}
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LogLookupDebug(this, lookup, LookupDebugType.Miss);
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return null;
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}
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private static Color4 getComboColour(IHasComboColours source, int colourIndex)
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=> source.ComboColours![colourIndex % source.ComboColours.Count];
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}
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}
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