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73 lines
2.5 KiB
C#
73 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModFlashlight : ModFlashlight<CatchHitObject>
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{
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public override double ScoreMultiplier => 1.12;
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[SettingSource("Change radius based on combo", "Decrease the flashlight radius as combo increases.")]
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public override BindableBool ChangeRadius { get; } = new BindableBool
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{
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Default = true,
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Value = true
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};
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[SettingSource("Initial radius", "Initial radius of the flashlight area.")]
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public override BindableNumber<float> InitialRadius { get; } = new BindableNumber<float>
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{
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MinValue = 150f,
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MaxValue = 600f,
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Default = 350f,
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Value = 350f,
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Precision = 5f
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};
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public override Flashlight CreateFlashlight() => new CatchFlashlight(playfield, ChangeRadius.Value, InitialRadius.Value);
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private CatchPlayfield playfield;
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public override void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
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{
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playfield = (CatchPlayfield)drawableRuleset.Playfield;
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base.ApplyToDrawableRuleset(drawableRuleset);
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}
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private class CatchFlashlight : Flashlight
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{
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private readonly CatchPlayfield playfield;
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public CatchFlashlight(CatchPlayfield playfield, bool isRadiusBasedOnCombo, float initialRadius)
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: base(isRadiusBasedOnCombo, initialRadius)
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{
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this.playfield = playfield;
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FlashlightSize = new Vector2(0, GetRadiusFor(0));
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}
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protected override void Update()
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{
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base.Update();
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FlashlightPosition = playfield.CatcherArea.ToSpaceOfOtherDrawable(playfield.Catcher.DrawPosition, this);
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}
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protected override void OnComboChange(ValueChangedEvent<int> e)
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{
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this.TransformTo(nameof(FlashlightSize), new Vector2(0, GetRadiusFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
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}
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protected override string FragmentShader => "CircularFlashlight";
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}
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}
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}
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