1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 10:18:22 +08:00
osu-lazer/osu.Game.Rulesets.Mania/Scoring/ManiaHealthProcessor.cs
2023-06-24 01:00:03 +09:00

24 lines
812 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Scoring
{
public partial class ManiaHealthProcessor : DrainingHealthProcessor
{
/// <inheritdoc/>
public ManiaHealthProcessor(double drainStartTime)
: base(drainStartTime, 1.0)
{
}
protected override HitResult GetSimulatedHitResult(Judgement judgement)
{
// Users are not expected to attain perfect judgements for all notes due to the tighter hit window.
return judgement.MaxResult == HitResult.Perfect ? HitResult.Great : judgement.MaxResult;
}
}
}