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mirror of https://github.com/ppy/osu.git synced 2024-12-15 22:22:55 +08:00
osu-lazer/osu.Game/Screens/Select/Carousel
2022-09-09 19:42:58 +03:00
..
CarouselBeatmap.cs Moved filter exclusion 2022-08-22 03:39:46 -04:00
CarouselBeatmapSet.cs Fix back-to-front filter logic 2022-09-01 19:59:27 +09:00
CarouselGroup.cs Fix newly imported beatmaps not using correct comparer for sorting 2022-08-01 19:13:57 +03:00
CarouselGroupEagerSelect.cs Remove remaining uses of "child" terminology in non-drawable components 2022-07-26 09:43:47 +03:00
CarouselHeader.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
CarouselItem.cs Remove remaining uses of "child" terminology in non-drawable components 2022-07-26 09:43:47 +03:00
DrawableCarouselBeatmap.cs Convert realm data propagation to more correctly use Live<T> 2022-07-27 19:35:09 +09:00
DrawableCarouselBeatmapSet.cs Convert realm data propagation to more correctly use Live<T> 2022-07-27 19:35:09 +09:00
DrawableCarouselItem.cs Change carousel terminology to not use Children / InternalChildren 2022-07-21 16:06:06 +09:00
FilterableDifficultyIcon.cs Tidy up all remaining usages 2022-06-23 19:27:35 +09:00
GroupedDifficultyIcon.cs Tidy up all remaining usages 2022-06-23 19:27:35 +09:00
SetPanelBackground.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SetPanelContent.cs Rename button class and add basic progress display 2022-07-19 18:29:36 +09:00
TopLocalRank.cs Remove center origin specification to avoid single-frame layout issues 2022-09-09 19:42:58 +03:00
UpdateBeatmapSetButton.cs Add ImportAsUpdate method to IModelImporter to avoid otehr changes 2022-07-26 15:49:04 +09:00