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While osu!catch also implements a distance snap grid, it doesn't rely on `GetBeatSnapDistanceAt` (unlike osu!), therefore it can't have the "distance spacing" multiplier yet. |
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.. | ||
Blueprints | ||
Checks | ||
Setup | ||
DrawableOsuEditorRuleset.cs | ||
HitCircleCompositionTool.cs | ||
OsuBeatmapVerifier.cs | ||
OsuBlueprintContainer.cs | ||
OsuDistanceSnapGrid.cs | ||
OsuHitObjectComposer.cs | ||
OsuRectangularPositionSnapGrid.cs | ||
OsuSelectionHandler.cs | ||
SliderCompositionTool.cs | ||
SpinnerCompositionTool.cs |