mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 14:27:31 +08:00
146 lines
5.3 KiB
C#
146 lines
5.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Extensions;
|
|
using osu.Framework.Platform;
|
|
using osu.Framework.Screens;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Catch;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Rulesets.Osu.Mods;
|
|
using osu.Game.Rulesets.Taiko;
|
|
using osu.Game.Rulesets.Taiko.Mods;
|
|
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
|
using osu.Game.Screens.Select;
|
|
|
|
namespace osu.Game.Tests.Visual.Multiplayer
|
|
{
|
|
public class TestSceneMultiplayerMatchSongSelect : RoomTestScene
|
|
{
|
|
private BeatmapManager manager;
|
|
private RulesetStore rulesets;
|
|
|
|
private List<BeatmapInfo> beatmaps;
|
|
|
|
private TestMultiplayerMatchSongSelect songSelect;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(GameHost host, AudioManager audio)
|
|
{
|
|
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
|
|
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
|
|
|
|
beatmaps = new List<BeatmapInfo>();
|
|
|
|
for (int i = 0; i < 8; ++i)
|
|
{
|
|
int beatmapId = 10 * 10 + i;
|
|
|
|
int length = RNG.Next(30000, 200000);
|
|
double bpm = RNG.NextSingle(80, 200);
|
|
|
|
beatmaps.Add(new BeatmapInfo
|
|
{
|
|
Ruleset = rulesets.GetRuleset(i % 4),
|
|
OnlineBeatmapID = beatmapId,
|
|
Length = length,
|
|
BPM = bpm,
|
|
BaseDifficulty = new BeatmapDifficulty()
|
|
});
|
|
}
|
|
|
|
manager.Import(new BeatmapSetInfo
|
|
{
|
|
OnlineBeatmapSetID = 10,
|
|
Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
|
|
Metadata = new BeatmapMetadata
|
|
{
|
|
Artist = "Some Artist",
|
|
Title = "Some Beatmap",
|
|
AuthorString = "Some Author"
|
|
},
|
|
Beatmaps = beatmaps,
|
|
DateAdded = DateTimeOffset.UtcNow
|
|
}).Wait();
|
|
}
|
|
|
|
public override void SetUpSteps()
|
|
{
|
|
base.SetUpSteps();
|
|
|
|
AddStep("reset", () =>
|
|
{
|
|
Ruleset.Value = new OsuRuleset().RulesetInfo;
|
|
Beatmap.SetDefault();
|
|
SelectedMods.SetDefault();
|
|
});
|
|
|
|
AddStep("create song select", () => LoadScreen(songSelect = new TestMultiplayerMatchSongSelect()));
|
|
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen());
|
|
}
|
|
|
|
[Test]
|
|
public void TestBeatmapRevertedOnExitIfNoSelection()
|
|
{
|
|
BeatmapInfo selectedBeatmap = null;
|
|
|
|
AddStep("select beatmap",
|
|
() => songSelect.Carousel.SelectBeatmap(selectedBeatmap = beatmaps.Where(beatmap => beatmap.RulesetID == new OsuRuleset().LegacyID).ElementAt(1)));
|
|
AddUntilStep("wait for selection", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap));
|
|
|
|
AddStep("exit song select", () => songSelect.Exit());
|
|
AddAssert("beatmap reverted", () => Beatmap.IsDefault);
|
|
}
|
|
|
|
[Test]
|
|
public void TestModsRevertedOnExitIfNoSelection()
|
|
{
|
|
AddStep("change mods", () => SelectedMods.Value = new[] { new OsuModDoubleTime() });
|
|
|
|
AddStep("exit song select", () => songSelect.Exit());
|
|
AddAssert("mods reverted", () => SelectedMods.Value.Count == 0);
|
|
}
|
|
|
|
[Test]
|
|
public void TestRulesetRevertedOnExitIfNoSelection()
|
|
{
|
|
AddStep("change ruleset", () => Ruleset.Value = new CatchRuleset().RulesetInfo);
|
|
|
|
AddStep("exit song select", () => songSelect.Exit());
|
|
AddAssert("ruleset reverted", () => Ruleset.Value.Equals(new OsuRuleset().RulesetInfo));
|
|
}
|
|
|
|
[Test]
|
|
public void TestBeatmapConfirmed()
|
|
{
|
|
BeatmapInfo selectedBeatmap = null;
|
|
|
|
AddStep("change ruleset", () => Ruleset.Value = new TaikoRuleset().RulesetInfo);
|
|
AddStep("select beatmap",
|
|
() => songSelect.Carousel.SelectBeatmap(selectedBeatmap = beatmaps.First(beatmap => beatmap.RulesetID == new TaikoRuleset().LegacyID)));
|
|
AddUntilStep("wait for selection", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap));
|
|
AddStep("set mods", () => SelectedMods.Value = new[] { new TaikoModDoubleTime() });
|
|
|
|
AddStep("confirm selection", () => songSelect.FinaliseSelection());
|
|
AddStep("exit song select", () => songSelect.Exit());
|
|
|
|
AddAssert("beatmap not changed", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap));
|
|
AddAssert("ruleset not changed", () => Ruleset.Value.Equals(new TaikoRuleset().RulesetInfo));
|
|
AddAssert("mods not changed", () => SelectedMods.Value.Single() is TaikoModDoubleTime);
|
|
}
|
|
|
|
private class TestMultiplayerMatchSongSelect : MultiplayerMatchSongSelect
|
|
{
|
|
public new BeatmapCarousel Carousel => base.Carousel;
|
|
}
|
|
}
|
|
}
|