1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-16 09:17:48 +08:00
osu-lazer/osu.Game/Screens/Edit/Compose/Components/BeatSnapGrid.cs

214 lines
6.7 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components
{
/// <summary>
/// A grid which displays coloured beat divisor lines in proximity to the selection or placement cursor.
/// </summary>
public abstract partial class BeatSnapGrid : CompositeComponent
{
private const double visible_range = 750;
/// <summary>
/// The range of time values of the current selection.
/// </summary>
public (double start, double end)? SelectionTimeRange
{
set
{
if (value == selectionTimeRange)
return;
selectionTimeRange = value;
lineCache.Invalidate();
}
}
[Resolved]
private EditorBeatmap beatmap { get; set; } = null!;
[Resolved]
private OsuColour colours { get; set; } = null!;
[Resolved]
private BindableBeatDivisor beatDivisor { get; set; } = null!;
private readonly List<ScrollingHitObjectContainer> grids = new List<ScrollingHitObjectContainer>();
private readonly DrawablePool<DrawableGridLine> linesPool = new DrawablePool<DrawableGridLine>(50);
private readonly Cached lineCache = new Cached();
private (double start, double end)? selectionTimeRange;
[BackgroundDependencyLoader]
private void load(HitObjectComposer composer)
{
AddInternal(linesPool);
foreach (var target in GetTargetContainers(composer))
{
var lineContainer = new ScrollingHitObjectContainer();
grids.Add(lineContainer);
target.Add(lineContainer);
}
beatDivisor.BindValueChanged(_ => createLines(), true);
}
protected abstract IEnumerable<Container> GetTargetContainers(HitObjectComposer composer);
protected override void Update()
{
base.Update();
if (!lineCache.IsValid)
{
lineCache.Validate();
createLines();
}
}
private void createLines()
{
foreach (var grid in grids)
grid.Clear();
if (selectionTimeRange == null)
return;
var range = selectionTimeRange.Value;
var timingPoint = beatmap.ControlPointInfo.TimingPointAt(range.start - visible_range);
double time = timingPoint.Time;
int beat = 0;
// progress time until in the visible range.
while (time < range.start - visible_range)
{
time += timingPoint.BeatLength / beatDivisor.Value;
beat++;
}
while (time < range.end + visible_range)
{
var nextTimingPoint = beatmap.ControlPointInfo.TimingPointAt(time);
// switch to the next timing point if we have reached it.
if (nextTimingPoint.Time > timingPoint.Time)
{
beat = 0;
time = nextTimingPoint.Time;
timingPoint = nextTimingPoint;
}
Color4 colour = BindableBeatDivisor.GetColourFor(
BindableBeatDivisor.GetDivisorForBeatIndex(beat, beatDivisor.Value), colours);
foreach (var grid in grids)
{
var line = linesPool.Get();
line.Apply(new HitObject
{
StartTime = time
});
line.Colour = colour;
grid.Add(line);
}
beat++;
time += timingPoint.BeatLength / beatDivisor.Value;
}
foreach (var grid in grids)
{
// required to update ScrollingHitObjectContainer's cache.
grid.UpdateSubTree();
foreach (var line in grid.Objects.OfType<DrawableGridLine>())
{
time = line.HitObject.StartTime;
if (time >= range.start && time <= range.end)
line.Alpha = 1;
else
{
double timeSeparation = time < range.start ? range.start - time : time - range.end;
line.Alpha = (float)Math.Max(0, 1 - timeSeparation / visible_range);
}
}
}
}
private partial class DrawableGridLine : DrawableHitObject
{
[Resolved]
private IScrollingInfo scrollingInfo { get; set; } = null!;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
public DrawableGridLine()
: base(new HitObject())
{
AddInternal(new Box { RelativeSizeAxes = Axes.Both });
}
[BackgroundDependencyLoader]
private void load()
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
Origin = Anchor = direction.NewValue == ScrollingDirection.Up
? Anchor.TopLeft
: Anchor.BottomLeft;
bool isHorizontal = direction.NewValue == ScrollingDirection.Left || direction.NewValue == ScrollingDirection.Right;
if (isHorizontal)
{
RelativeSizeAxes = Axes.Y;
Width = 2;
}
else
{
RelativeSizeAxes = Axes.X;
Height = 2;
}
}
protected override void UpdateInitialTransforms()
{
// don't perform any fading we are handling that ourselves.
LifetimeEnd = HitObject.StartTime + visible_range;
}
}
}
}