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391 lines
16 KiB
C#
391 lines
16 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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public partial class TaikoPlayfield : ScrollingPlayfield
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{
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/// <summary>
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/// Base height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
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/// </summary>
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public const float BASE_HEIGHT = 200;
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public const float INPUT_DRUM_WIDTH = 180f;
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public Container UnderlayElements { get; private set; } = null!;
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private Container<HitExplosion> hitExplosionContainer = null!;
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private Container<KiaiHitExplosion> kiaiExplosionContainer = null!;
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private JudgementContainer<DrawableTaikoJudgement> judgementContainer = null!;
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private ScrollingHitObjectContainer drumRollHitContainer = null!;
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internal Drawable HitTarget = null!;
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private JudgementPooler<DrawableTaikoJudgement> judgementPooler = null!;
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private readonly IDictionary<HitResult, HitExplosionPool> explosionPools = new Dictionary<HitResult, HitExplosionPool>();
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private readonly IDictionary<HitType, KiaiHitExplosionPool> kiaiExplosionPools = new Dictionary<HitType, KiaiHitExplosionPool>();
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private ProxyContainer topLevelHitContainer = null!;
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private InputDrum inputDrum = null!;
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/// <remarks>
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/// <see cref="Playfield.AddNested"/> is purposefully not called on this to prevent i.e. being able to interact
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/// with bar lines in the editor.
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/// </remarks>
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private BarLinePlayfield barLinePlayfield = null!;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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const float hit_target_width = BASE_HEIGHT;
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const float hit_target_offset = -24f;
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inputDrum = new InputDrum
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Y,
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Width = INPUT_DRUM_WIDTH,
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};
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InternalChildren = new[]
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{
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new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.PlayfieldBackgroundRight), _ => new PlayfieldBackgroundRight()),
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new Container
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{
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Name = "Left overlay",
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RelativeSizeAxes = Axes.Y,
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Width = INPUT_DRUM_WIDTH,
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BorderColour = colours.Gray0,
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Children = new[]
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{
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new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()),
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inputDrum.CreateProxy(),
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}
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},
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new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.Mascot), _ => Empty())
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.TopLeft,
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RelativePositionAxes = Axes.Y,
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RelativeSizeAxes = Axes.None,
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Y = 0.2f
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},
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new Container
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{
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Name = "Right area",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = INPUT_DRUM_WIDTH },
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Children = new Drawable[]
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{
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new Container
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{
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Name = "Elements behind hit objects",
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RelativeSizeAxes = Axes.Y,
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Width = hit_target_width,
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X = hit_target_offset,
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Children = new[]
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{
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new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.KiaiGlow), _ => Empty())
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{
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RelativeSizeAxes = Axes.Both,
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},
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hitExplosionContainer = new Container<HitExplosion>
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{
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RelativeSizeAxes = Axes.Both,
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},
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HitTarget = new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.HitTarget), _ => new TaikoHitTarget())
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{
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RelativeSizeAxes = Axes.Both,
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}
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}
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},
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new Container
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{
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Name = "Bar line content",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = hit_target_width / 2 + hit_target_offset },
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Children = new Drawable[]
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{
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UnderlayElements = new Container
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{
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RelativeSizeAxes = Axes.Both,
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},
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barLinePlayfield = new BarLinePlayfield(),
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}
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},
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new Container
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{
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Name = "Masked hit objects content",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = hit_target_width / 2 + hit_target_offset },
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Masking = true,
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Child = HitObjectContainer,
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},
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new Container
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{
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Name = "Overlay content",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = hit_target_width / 2 + hit_target_offset },
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Children = new Drawable[]
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{
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drumRollHitContainer = new DrumRollHitContainer(),
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kiaiExplosionContainer = new Container<KiaiHitExplosion>
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{
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Name = "Kiai hit explosions",
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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},
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judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
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{
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Name = "Judgements",
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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},
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}
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},
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}
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},
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topLevelHitContainer = new ProxyContainer
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{
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Name = "Top level hit objects",
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RelativeSizeAxes = Axes.Both,
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},
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drumRollHitContainer.CreateProxy(),
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new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.DrumSamplePlayer), _ => new DrumSamplePlayer())
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{
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RelativeSizeAxes = Axes.Both,
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},
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// this is added at the end of the hierarchy to receive input before taiko objects.
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// but is proxied below everything to not cover visual effects such as hit explosions.
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inputDrum,
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};
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RegisterPool<Hit.StrongNestedHit, DrawableHit.StrongNestedHit>(50);
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RegisterPool<DrumRoll, DrawableDrumRoll>(5);
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RegisterPool<DrumRoll.StrongNestedHit, DrawableDrumRoll.StrongNestedHit>(5);
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RegisterPool<DrumRollTick, DrawableDrumRollTick>(100);
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RegisterPool<DrumRollTick.StrongNestedHit, DrawableDrumRollTick.StrongNestedHit>(100);
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RegisterPool<Swell, DrawableSwell>(5);
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RegisterPool<SwellTick, DrawableSwellTick>(100);
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var hitWindows = new TaikoHitWindows();
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HitResult[] usableHitResults = Enum.GetValues<HitResult>().Where(hitWindows.IsHitResultAllowed).ToArray();
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AddInternal(judgementPooler = new JudgementPooler<DrawableTaikoJudgement>(usableHitResults));
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foreach (var result in usableHitResults)
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explosionPools.Add(result, new HitExplosionPool(result));
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AddRangeInternal(explosionPools.Values);
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foreach (var type in Enum.GetValues<HitType>())
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kiaiExplosionPools.Add(type, new KiaiHitExplosionPool(type));
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AddRangeInternal(kiaiExplosionPools.Values);
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AddRangeInternal(poolsHit.Values);
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}
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/// <summary><see cref="Hit"/> to <see cref="DrawableHit"/> pools based on its <c>(HitType, IsStrong)</c> properties.</summary>
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private readonly IDictionary<(HitType, bool), HitPool> poolsHit = new Dictionary<(HitType, bool), HitPool>()
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{
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// Non strong (pool size is 50 for each type):
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{(HitType.Centre, false), new HitPool(50, HitType.Centre, false)},
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{(HitType.Rim, false), new HitPool(50, HitType.Rim, false)},
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// Strong (pool size is 20 for each type):
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{(HitType.Centre, true), new HitPool(20, HitType.Centre, true)},
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{(HitType.Rim, true), new HitPool(20, HitType.Rim, true)},
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};
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protected override IDrawablePool? PropertyBasedDrawableHitObjectPool(HitObject hitObject)
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{
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switch (hitObject)
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{
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// IDrawablePool for `Hit` object determined by its `HitType` & `IsStrong` properties.
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case Hit hit: return poolsHit[(hit.Type, hit.IsStrong)];
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default: return null;
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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NewResult += OnNewResult;
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}
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protected override void OnNewDrawableHitObject(DrawableHitObject drawableHitObject)
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{
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base.OnNewDrawableHitObject(drawableHitObject);
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var taikoObject = (DrawableTaikoHitObject)drawableHitObject;
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topLevelHitContainer.Add(taikoObject.CreateProxiedContent());
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}
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#region Pooling support
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public override void Add(HitObject h)
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{
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switch (h)
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{
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case BarLine barLine:
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barLinePlayfield.Add(barLine);
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break;
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case TaikoHitObject taikoHitObject:
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base.Add(taikoHitObject);
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break;
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default:
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throw new ArgumentException($"Unsupported {nameof(HitObject)} type: {h.GetType()}");
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}
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}
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public override bool Remove(HitObject h)
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{
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switch (h)
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{
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case BarLine barLine:
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return barLinePlayfield.Remove(barLine);
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case TaikoHitObject taikoHitObject:
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return base.Remove(taikoHitObject);
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default:
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throw new ArgumentException($"Unsupported {nameof(HitObject)} type: {h.GetType()}");
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}
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}
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#endregion
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#region Non-pooling support
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public override void Add(DrawableHitObject h)
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{
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switch (h)
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{
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case DrawableBarLine barLine:
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barLinePlayfield.Add(barLine);
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break;
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case DrawableTaikoHitObject:
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base.Add(h);
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break;
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default:
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throw new ArgumentException($"Unsupported {nameof(DrawableHitObject)} type: {h.GetType()}");
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}
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}
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public override bool Remove(DrawableHitObject h)
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{
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switch (h)
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{
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case DrawableBarLine barLine:
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return barLinePlayfield.Remove(barLine);
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case DrawableTaikoHitObject:
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return base.Remove(h);
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default:
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throw new ArgumentException($"Unsupported {nameof(DrawableHitObject)} type: {h.GetType()}");
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}
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}
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#endregion
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internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
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{
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if (!DisplayJudgements.Value)
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return;
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if (!judgedObject.DisplayResult)
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return;
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switch (result.Judgement)
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{
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case TaikoStrongJudgement:
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if (result.IsHit)
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{
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hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == ((DrawableStrongNestedHit)judgedObject).ParentHitObject)?.VisualiseSecondHit(result);
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if (result.HitObject.Kiai)
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kiaiExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == ((DrawableStrongNestedHit)judgedObject).ParentHitObject)?.VisualiseSecondHit(result);
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}
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break;
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case TaikoDrumRollTickJudgement:
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if (!result.IsHit)
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break;
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var drawableTick = (DrawableDrumRollTick)judgedObject;
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addDrumRollHit(drawableTick);
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break;
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default:
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if (!result.Type.IsScorable())
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break;
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var judgement = judgementPooler.Get(result.Type, j => j.Apply(result, judgedObject));
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if (judgement == null)
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return;
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judgementContainer.Add(judgement);
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var type = (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre;
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addExplosion(judgedObject, result.Type, type);
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break;
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}
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}
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private void addDrumRollHit(DrawableDrumRollTick drawableTick) =>
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drumRollHitContainer.Add(new DrawableFlyingHit(drawableTick));
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private void addExplosion(DrawableHitObject drawableObject, HitResult result, HitType type)
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{
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hitExplosionContainer.Add(explosionPools[result]
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.Get(explosion => explosion.Apply(drawableObject)));
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//TODO: should we check `result.IsHit` ?
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if (drawableObject.HitObject.Kiai && result.IsHit())
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kiaiExplosionContainer.Add(
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kiaiExplosionPools[type].Get(
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explosion => explosion.Apply(drawableObject)));
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}
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private partial class ProxyContainer : LifetimeManagementContainer
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{
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public void Add(Drawable proxy) => AddInternal(proxy);
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public override bool UpdateSubTreeMasking()
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{
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// DrawableHitObject disables masking.
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// Hitobject content is proxied and unproxied based on hit status and the IsMaskedAway value could get stuck because of this.
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return false;
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}
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}
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}
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}
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