1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-30 12:03:08 +08:00
osu-lazer/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs
2022-06-17 16:37:17 +09:00

85 lines
3.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Game.Configuration;
using osu.Game.Localisation;
using osu.Game.Overlays.Notifications;
using osu.Game.Overlays.Settings.Sections.Maintenance;
using osu.Game.Updater;
namespace osu.Game.Overlays.Settings.Sections.General
{
public class UpdateSettings : SettingsSubsection
{
[Resolved(CanBeNull = true)]
private UpdateManager updateManager { get; set; }
protected override LocalisableString Header => GeneralSettingsStrings.UpdateHeader;
private SettingsButton checkForUpdatesButton;
[Resolved(CanBeNull = true)]
private INotificationOverlay notifications { get; set; }
[BackgroundDependencyLoader(true)]
private void load(Storage storage, OsuConfigManager config, OsuGame game)
{
Add(new SettingsEnumDropdown<ReleaseStream>
{
LabelText = GeneralSettingsStrings.ReleaseStream,
Current = config.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream),
});
if (updateManager?.CanCheckForUpdate == true)
{
Add(checkForUpdatesButton = new SettingsButton
{
Text = GeneralSettingsStrings.CheckUpdate,
Action = () =>
{
checkForUpdatesButton.Enabled.Value = false;
Task.Run(updateManager.CheckForUpdateAsync).ContinueWith(task => Schedule(() =>
{
if (!task.GetResultSafely())
{
notifications?.Post(new SimpleNotification
{
Text = $"You are running the latest release ({game.Version})",
Icon = FontAwesome.Solid.CheckCircle,
});
}
checkForUpdatesButton.Enabled.Value = true;
}));
}
});
}
if (RuntimeInfo.IsDesktop)
{
Add(new SettingsButton
{
Text = GeneralSettingsStrings.OpenOsuFolder,
Action = () => storage.PresentExternally(),
});
Add(new SettingsButton
{
Text = GeneralSettingsStrings.ChangeFolderLocation,
Action = () => game?.PerformFromScreen(menu => menu.Push(new MigrationSelectScreen()))
});
}
}
}
}