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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneShearedOverlayContainer.cs
2022-06-17 16:37:17 +09:00

108 lines
3.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneShearedOverlayContainer : OsuManualInputManagerTestScene
{
private TestShearedOverlayContainer overlay;
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create overlay", () =>
{
Child = overlay = new TestShearedOverlayContainer
{
State = { Value = Visibility.Visible }
};
});
}
[Test]
public void TestClickAwayToExit()
{
AddStep("click inside header", () =>
{
InputManager.MoveMouseTo(overlay.ChildrenOfType<ShearedOverlayHeader>().First().ScreenSpaceDrawQuad.Centre);
InputManager.Click(MouseButton.Left);
});
AddAssert("overlay not dismissed", () => overlay.State.Value == Visibility.Visible);
AddStep("click inside content", () =>
{
InputManager.MoveMouseTo(overlay.ScreenSpaceDrawQuad.Centre);
InputManager.Click(MouseButton.Left);
});
AddAssert("overlay not dismissed", () => overlay.State.Value == Visibility.Visible);
AddStep("click outside header", () =>
{
InputManager.MoveMouseTo(new Vector2(overlay.ScreenSpaceDrawQuad.TopLeft.X, overlay.ScreenSpaceDrawQuad.Centre.Y));
InputManager.Click(MouseButton.Left);
});
AddAssert("overlay dismissed", () => overlay.State.Value == Visibility.Hidden);
}
public class TestShearedOverlayContainer : ShearedOverlayContainer
{
public TestShearedOverlayContainer()
: base(OverlayColourScheme.Green)
{
}
[BackgroundDependencyLoader]
private void load()
{
Header.Title = "Sheared overlay header";
Header.Description = string.Join(" ", Enumerable.Repeat("This is a description.", 20));
MainAreaContent.Child = new InputBlockingContainer
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(0.9f),
Children = new Drawable[]
{
new Box
{
Colour = Color4.Blue,
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText
{
Font = OsuFont.Default.With(size: 24),
Text = "Content",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
}
};
}
}
}
}