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osu-lazer/osu.Game.Rulesets.Osu/Edit/Blueprints/OsuSelectionBlueprint.cs
2022-06-17 16:37:17 +09:00

35 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Screens.Edit;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
{
public abstract class OsuSelectionBlueprint<T> : HitObjectSelectionBlueprint<T>
where T : OsuHitObject
{
[Resolved]
private EditorClock editorClock { get; set; }
protected new DrawableOsuHitObject DrawableObject => (DrawableOsuHitObject)base.DrawableObject;
protected override bool AlwaysShowWhenSelected => true;
protected override bool ShouldBeAlive => base.ShouldBeAlive
|| (editorClock.CurrentTime >= Item.StartTime && editorClock.CurrentTime - Item.GetEndTime() < HitCircleOverlapMarker.FADE_OUT_EXTENSION);
protected OsuSelectionBlueprint(T hitObject)
: base(hitObject)
{
}
}
}