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mirror of https://github.com/ppy/osu.git synced 2024-11-14 19:47:24 +08:00
osu-lazer/osu.Game/Screens/Tournament/ScrollingTeamContainer.cs

385 lines
11 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Threading;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Users;
namespace osu.Game.Screens.Tournament
{
public class ScrollingTeamContainer : Container
{
public event Action OnScrollStarted;
public event Action<Country> OnSelected;
private readonly List<Country> availableTeams = new List<Country>();
private readonly Container tracker;
private float speed;
private int expiredCount;
private float offset;
private float timeOffset;
private float leftPos => offset + timeOffset + expiredCount * ScrollingTeam.WIDTH;
private double lastTime;
private ScheduledDelegate delayedStateChangeDelegate;
public ScrollingTeamContainer()
{
AutoSizeAxes = Axes.Y;
Children = new Drawable[]
{
tracker = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10f,
Alpha = 0,
Children = new[]
{
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre,
Size = new Vector2(2, 55),
ColourInfo = ColourInfo.GradientVertical(Color4.Transparent, Color4.White)
},
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
Size = new Vector2(2, 55),
ColourInfo = ColourInfo.GradientVertical(Color4.White, Color4.Transparent)
}
}
}
};
}
private ScrollState _scrollState;
private ScrollState scrollState
{
get { return _scrollState; }
set
{
if (_scrollState == value)
return;
_scrollState = value;
delayedStateChangeDelegate?.Cancel();
switch (value)
{
case ScrollState.Scrolling:
resetSelected();
OnScrollStarted?.Invoke();
speedTo(1000f, 200);
tracker.FadeOut(100);
break;
case ScrollState.Stopping:
speedTo(0f, 2000);
tracker.FadeIn(200);
delayedStateChangeDelegate = Delay(2300).Schedule(() => scrollState = ScrollState.Stopped);
break;
case ScrollState.Stopped:
// Find closest to center
if (!Children.Any())
break;
Drawable closest = null;
foreach (var c in Children)
{
if (!(c is ScrollingTeam))
continue;
if (closest == null)
{
closest = c;
continue;
}
float o = Math.Abs(c.Position.X + c.DrawWidth / 2f - DrawWidth / 2f);
float lastOffset = Math.Abs(closest.Position.X + closest.DrawWidth / 2f - DrawWidth / 2f);
if (o < lastOffset)
closest = c;
}
Trace.Assert(closest != null, "closest != null");
offset += DrawWidth / 2f - (closest.Position.X + closest.DrawWidth / 2f);
ScrollingTeam st = closest as ScrollingTeam;
availableTeams.RemoveAll(at => at == st.Team);
st.Selected = true;
OnSelected?.Invoke(st.Team);
delayedStateChangeDelegate = Delay(10000).Schedule(() => scrollState = ScrollState.Idle);
break;
case ScrollState.Idle:
resetSelected();
OnScrollStarted?.Invoke();
speedTo(40f, 200);
tracker.FadeOut(100);
break;
}
}
}
public void AddTeam(Country team)
{
if (availableTeams.Contains(team))
return;
availableTeams.Add(team);
RemoveAll(c => c is ScrollingTeam);
scrollState = ScrollState.Idle;
}
public void AddTeams(IEnumerable<Country> teams)
{
if (teams == null)
return;
foreach (Country t in teams)
AddTeam(t);
}
public void ClearTeams()
{
availableTeams.Clear();
RemoveAll(c => c is ScrollingTeam);
scrollState = ScrollState.Idle;
}
public void RemoveTeam(Country team)
{
availableTeams.Remove(team);
foreach (var c in Children)
{
ScrollingTeam st = c as ScrollingTeam;
if (st == null)
continue;
if (st.Team == team)
{
st.FadeOut(200);
st.Expire();
}
}
}
public void StartScrolling()
{
if (availableTeams.Count == 0)
return;
scrollState = ScrollState.Scrolling;
}
public void StopScrolling()
{
if (availableTeams.Count == 0)
return;
switch (scrollState)
{
case ScrollState.Stopped:
case ScrollState.Idle:
return;
}
scrollState = ScrollState.Stopping;
}
protected override void LoadComplete()
{
base.LoadComplete();
scrollState = ScrollState.Idle;
}
protected override void UpdateAfterChildren()
{
timeOffset -= (float)(Time.Current - lastTime) / 1000 * speed;
lastTime = Time.Current;
if (availableTeams.Count > 0)
{
// Fill more than required to account for transformation + scrolling speed
while (Children.Count(c => c is ScrollingTeam) < DrawWidth * 2 / ScrollingTeam.WIDTH)
addFlags();
}
float pos = leftPos;
foreach (var c in Children)
{
if (!(c is ScrollingTeam))
continue;
if (c.Position.X + c.DrawWidth < 0)
{
c.ClearTransforms();
c.Expire();
expiredCount++;
}
else
{
c.MoveToX(pos, 100);
c.FadeTo(1.0f - Math.Abs(pos - DrawWidth / 2f) / (DrawWidth / 2.5f), 100);
}
pos += ScrollingTeam.WIDTH;
}
}
private void addFlags()
{
foreach (Country t in availableTeams)
{
Add(new ScrollingTeam(t)
{
X = leftPos + DrawWidth
});
}
}
private void resetSelected()
{
foreach (var c in Children)
{
ScrollingTeam st = c as ScrollingTeam;
if (st == null)
continue;
if (st.Selected)
{
st.Selected = false;
RemoveTeam(st.Team);
}
}
}
private void speedTo(float value, double duration = 0, EasingTypes easing = EasingTypes.None)
{
DelayReset();
TransformTo(() => speed, value, duration, easing, new TransformScrollSpeed());
}
private enum ScrollState
{
None,
Idle,
Stopping,
Stopped,
Scrolling
}
public class TransformScrollSpeed : TransformFloat
{
public override void Apply(Drawable d)
{
base.Apply(d);
((ScrollingTeamContainer)d).speed = CurrentValue;
}
}
public class ScrollingTeam : Container
{
public const float WIDTH = 58;
public const float HEIGHT = 41;
public Country Team;
private readonly Sprite flagSprite;
private readonly Box outline;
private bool selected;
public bool Selected
{
get { return selected; }
set
{
selected = value;
if (selected)
outline.FadeIn(100);
else
outline.FadeOut(100);
}
}
public ScrollingTeam(Country team)
{
Team = team;
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
Size = new Vector2(WIDTH, HEIGHT);
Masking = true;
CornerRadius = 8f;
Alpha = 0;
Children = new Drawable[]
{
outline = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0
},
flagSprite = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(WIDTH, HEIGHT) - new Vector2(8)
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
flagSprite.Texture = textures.Get($@"Flags/{Team.FlagName}");
}
}
}
}