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118 lines
3.6 KiB
C#
118 lines
3.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Graphics.Containers;
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using osu.Game.Input.Bindings;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Input.Events;
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using osu.Game.Audio.Effects;
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namespace osu.Game.Overlays
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{
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public class DialogOverlay : OsuFocusedOverlayContainer, IDialogOverlay
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{
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private readonly Container dialogContainer;
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protected override string PopInSampleName => "UI/dialog-pop-in";
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protected override string PopOutSampleName => "UI/dialog-pop-out";
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private AudioFilter lowPassFilter;
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public PopupDialog CurrentDialog { get; private set; }
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public DialogOverlay()
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{
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RelativeSizeAxes = Axes.Both;
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Child = dialogContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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};
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Width = 0.4f;
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Anchor = Anchor.BottomCentre;
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Origin = Anchor.BottomCentre;
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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AddInternal(lowPassFilter = new AudioFilter(audio.TrackMixer));
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}
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public void Push(PopupDialog dialog)
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{
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if (dialog == CurrentDialog || dialog.State.Value != Visibility.Visible) return;
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var lastDialog = CurrentDialog;
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// Immediately update the externally accessible property as this may be used for checks even before
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// a DialogOverlay instance has finished loading.
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CurrentDialog = dialog;
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Scheduler.Add(() =>
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{
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// if any existing dialog is being displayed, dismiss it before showing a new one.
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lastDialog?.Hide();
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dialog.State.ValueChanged += state => onDialogOnStateChanged(dialog, state.NewValue);
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dialogContainer.Add(dialog);
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Show();
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}, false);
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}
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public override bool IsPresent => Scheduler.HasPendingTasks || dialogContainer.Children.Count > 0;
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protected override bool BlockNonPositionalInput => true;
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private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v)
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{
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if (v != Visibility.Hidden) return;
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// handle the dialog being dismissed.
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dialog.Delay(PopupDialog.EXIT_DURATION).Expire();
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if (dialog == CurrentDialog)
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{
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Hide();
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CurrentDialog = null;
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}
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}
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protected override void PopIn()
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{
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base.PopIn();
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lowPassFilter.CutoffTo(300, 100, Easing.OutCubic);
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}
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protected override void PopOut()
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{
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base.PopOut();
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lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, 100, Easing.InCubic);
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if (CurrentDialog?.State.Value == Visibility.Visible)
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CurrentDialog.Hide();
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}
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public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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if (e.Repeat)
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return false;
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switch (e.Action)
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{
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case GlobalAction.Select:
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CurrentDialog?.Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerClick();
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return true;
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}
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return base.OnPressed(e);
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}
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}
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}
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